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Greater than 100%?

Discussion in 'Baldur's Gate (Classic)' started by Grim Reaper, Jun 7, 2002.

  1. Grim Reaper Gems: 1/31
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    Some of you must have characters with more than 100 % on some skill.

    I have a thief with 130 % stealth. Does it make a difference if it's 130 or 100 % ?:confused:
     
  2. Volar Blackmane Gems: 16/31
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    Hiding in shadows in full daylight with no shadows around is a little tough. If your skill is above 100%, you might even succeed more than once in a week.
     
  3. Sir Dargorn Gems: 21/31
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    Yeah and with the 'find traps' skill you simply spot them quicker for however many points you go over 100. However unless every other skill is at a 100 i would not go over a 100 with anything.
     
  4. Uytuun Gems: 25/31
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    I always try to get open locks to 100%, as Sir Dargorn says, it's not necessary to go over 100% on any of your skills
     
  5. Mollusken Gems: 24/31
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    But is it really so that if you have 100% you succeed every time? Maybe that isn't the meaning of the points.
     
  6. Lazy Bonzo Gems: 24/31
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    [​IMG] As far as i understand it-
    Having 100% in a thief skill means you would suceed 100% of the time if there were no modifiers/penalties.
    For example hiding in daylight you incur a penalty to your hide in shadow skill. So it is 100% minus penalty = your skill for that particular time.
    This is why you get shop's which are harder to steal from than others. Each shop has a differnet 'degree' of penalty to steal from it, making some shops very easy to steal from and others very hard.

    Also even if you do have over 100% (say 133%) and are doing something with no penalties/modifiers then theres still a small chance that you will still fail. I'm guessing that in the engine the highest actual ability score [after modification/penatlies applied] is about 95%-99% since this appears to be the succes rate even with a pumped up thief (with very high 120%+ scores) in optimum circumstances.

    Just my thoughts from playing the game, i could be totally wrong but it makes sense to me anways.

    [Edit] Thanks tal for comfirming my theory.

    [This message has been edited by Lazy Bonzo (edited June 08, 2002).]
     
  7. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG] No, you're right. 100% does not mean success every time. Even at 133% you can fail, though not often.
     
  8. Halbarad Gems: 1/31
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    I read somewhere that a roll of 1 is an automatic fail.
    It was talking about THAC0, AC, and hit rates I think, but I would think that the rule would work for all AD&D stuff.
    So like if you had a 100% thieving skill, you'd have a 99% chance of success.
     
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