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Greyhawk: The Temple of Elemental Evil Forum Highlights

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 19, 2003.

  1. NewsPro Gems: 30/31
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    (Originally posted by Gopher)

    Here are today's Greyhawk: The Temple of Elemental Evil forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Huy Nguyen, Interface and Magic System

    Quote: Will ToEE be Alt-Tab able? It bothers me when the graphics of a game I'm playing are totally corrupted after using Alt-Tab. Even worse are games that completely disable Alt-Tab

    ToEE is alt-tab compatible, and i have noticed no artifacts when doing so. thank lee! ...comes in quite handy when debugging ;)


    D&D Implementation: If you are fighting with two weapon but only do a single attack this round (e.g. because you were moving before), do you still get the two weapon penalty?

    When wielding two weapons, if you perform a Full Attack and/or a 5' step, you attack with both weapons (and receive the appropriate penalties).

    If you only do a Standard Attack (say, you did a Move action first), then you will only attack with your primary weapon (and will not receive 2 weapon penalties).

    So the choice is actually between performing a Full vs Standard Attack; if you do a Full, you will always use as many attacks as you can (and now each attack is targetable, thanks to sean!).

    I think you have to manually select Full Attack from the radial menu to get the individual targeting, otherwise you blow your wad on a single target.


    So can you select standard attack? Or does that only come into play if you moved first?

    Yep! every action you can take in the game is available from the radial menu.

    Well, almost every action, i don't want to make a blanket statement even if i can't think of any exceptions off the top of my head ;)

    Basically, combat works in that if you just generically left-click on things, you will perform the common default/unspecified action. so you can play combat "diablo-style" if you so choose, i.e. just left-clicking everywhere to move, attack, etc.

    If you want to do more complex manuevers, or something specific, than you use the radial menu to perform your action(s).


    I just rememberd I had to ask about the "time flow" because a friend of mine asked me about just that and I didn't know.

    Completely turn-based. The only "exceptions" are the simultaneous turns by enemies, and the fact that you can initiate the first action of combat before combat begins. enemies can do the same if they spot you.

    e.g. I spy a group of gnolls meandering. i go to the radial menu and select Fireball to cast. target the gnolls, select, and the spell is cast, and is the first action in combat.

    I hope that slight distinction makes sense... of course, you can always manually start combat and get the first action, i.e. start combat, Move action the character into range, and then launch the Fireball. And yes, everyone is flat-footed until their first action in combat... sneak attack away!!


    Steve Moret, Lead Programmer

    Quote: On the quickbar, what will be able to bind (spells, special attacks, etc) and w/ what keys(numbers, function keys, etc)?

    You should be able to bind any action available from the radial menu to any of the characters A-Z. There may be some other characters allowed too ([];',../) but I'm not 100% on that.

    You can also map up to 8 character groups with F1-F8.
     
    Last edited by a moderator: Jan 4, 2018
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