1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Greyhawk: The Temple of Elemental Evil Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Feb 20, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Veldrin)

    Here are today's official Greyhawk: The Temple of Elemental Evil forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

    Steve Moret, Lead Programmer

    Money: There will be the 4 primary coin types:
    platinum
    gold
    silver
    copper

    And I believe that many of the dialogs refer to them by their native mint type too. We did drop the idea of weight for coins. We felt that the realism it added detracted from the game more than it added.


    Quote: Is the EXP cost of creating items going to match that proscribed in the d&d rules?

    They are the updated prices, many of the prices in the 3rd ed rulebook have been adjusted (see the FAQs and Errata) because they were really WAY to cheap.

    Quote: Is there any way that other characters can "assist" the item creator and contribute EXP to pay for the creation? I know that's not core rules... but I think my poor wizard is going to be paying a LOT of experience.

    Nope, not o*nly is it not core rules it severely reduces the cost of making the items. I really think it would be too unbalancing to allow this to happen. Sorry.

    Quote: If I have 4 characters at the level 10 cap, and o*ne character at level 9, will the level 9 character get all the experience, or just their share of it?

    Just his share. The other guys did help.

    Quote: Will characters continue to gain experience after they hit the level 10 cap, but just not be able to level up?

    We're not sure if we are going to stop you right before you hit level 11, or right as you hit level 10.

    Quote: What kind of items can we make? Scrolls, potions, weapons, ammunition, armour, shields, wonderous items?

    The following feats are implemented: Brew Potion, Craft Wand, Craft Rod, Scribe Scroll, Craft Wonderous Item, Craft Magic Arms and Armor.

    The kinds of potions, wands, and scrolls you can make with Brew Potion, Craft Wand, and Scribe Scroll come from a list that are is limited by your spell list (and the requirements to make specified item).

    Craft Rod and Wonderous Item comes from the list of rods and wonderous items that are implemented in the game.

    Craft Magic Arms and Armor allows you to add enhancements to existing masterwork or magical items. It is limited by the enhancements that are implemented for the game. The unique magic arms and armor are most likely not going to be craftable.

    Quote: ie, can we make a "Dagger +1, Flaming, Returning"?

    We aren't certain that the returning enhancement will be implemented, but as of right now you can make a dagger +1, flaming.

    Quote: Do flaming weapons have to have their Flaming affect activated with a command word? (technically they do in the pnp game, we o*nly just noticed that). same with the frosty and shocking weapons.

    I didn't know the flame and frost enhancements needed to be activated. I thought they were always o*n. Right now they are always o*n... hmm... I'll have to double check the rules.

    Quote: Can we name the items we create? Give them a description? What about wonderous items?

    Right now you can name the magic arms and armor you create. I'm working o*n a system that will autoname them as well.

    You cannot give descriptions to them.

    Nor can you name wands, scrolls, wonderous items, etc.

    Hope that handles your questions...


    Huy Nguyen, Interface and Magic System

    Thanks: hey thanks a lot EVERYONE for the great responses! good points for me to ponder o*n ...forgive me for the broad thanks, i'll try and talk about each good point/comment brought up maybe later, hehe.

    Quote: 1. how will G:ToEE go about cooperation with skills?

    Hmm... not sure what you mean here? clarification please?

    2. will synergies be handled?

    It's how it's supposed to be, e.g. +2 to intimdate if you have 5 or more ranks in bluff.

    3. when an item's durability (assuming there'll be durability for items)...

    No broken items (i.e. no item durability). was ruled not fun.

    4. how will jumping work?

    No jumping (no climbing, no ride). engine would not support these kinds of skills that well.


    Sean Craig, Core d20 Implementation

    Aiding Another: As for helping others in skills, it's planned to be part of the Aid Another action. So Fen the Thief will select Aid Another, choose Vurt the Wizard as the target. o*n Vurt's turn (or just select him if you're not in combat), Vurt would choose the skill Heal and target Moosebumps the Master of Chains. Fen would check vs DC 10, and if he succeeded, Vurt would get +2 to his skill check.

    Aid Another also wakes sleeping characters, gives people a bonus to their to hit rolls , etc. It o*nly works o*nce/round though; if you wake a character, they don't get a skill check bonus.
     
    Last edited by a moderator: Jan 4, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.