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Has anyone used the toolset yet?

Discussion in 'Neverwinter Nights (Classic)' started by Voltric, Jun 21, 2002.

  1. Voltric Gems: 19/31
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    [​IMG] I know most people will be starting with the single player campaign to get the basics of the game down, but has anyone ventured out into the toolset yet? I played with the beta release a bit but I wondering if there was any changes in the 'final' version.
     
  2. Rhythm Gems: 11/31
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    I've fooled around with the toolset. It's really fun. I've created a short battle meant to be seen from the DM Client.

    It's about a group of adventurers stumbling upon an Ancient Red Dragon's lair and subsequently battling it. It ends with the dragon facing off with two Silver Dragons. Pretty cool, actually :grin:.

    BTW, a note to the wary. In your adventures, never piss off a Red Dragon. Especially the Ancient variety ;).
     
  3. Magnus Magicus Gems: 5/31
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    It is so cool to design a module and then walk around in it!

    With 5 minutes work you have a cool, albeit boring, module!
     
  4. Voltric Gems: 19/31
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    [​IMG] I've found creating the area and stocking them with creatures and items is easy. Create new items and custom creatures is also rather simple. I think the one issue that is giving me the most greaf is scripting events. I'll be honest I'm not a programer. I know what I want my NPCs to due but getting them to act accordingly is easier said then done. I wish the manual has more examples of scripting. I list of commands and lists of commands for selected action would be great. The info on the front page and boards has been very helpful but it don't cover lots of things. I heard Bioware was going to release some docs on the topic. Has anyone seen these yet or can out point me a any other resource on the topic? Thanks for you help.
     
  5. Wildfire Gems: 23/31
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  6. Voltric Gems: 19/31
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    [​IMG] Woldfire, Thank a lot for you help. The lessons look good. I'm off to study.
     
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