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Help me decide on wich character to kill (party of 6 goes to 4)

Discussion in 'Icewind Dale 2' started by Cragnous, Nov 20, 2006.

  1. Cragnous Gems: 1/31
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    Fighter Half-Orc Pal(3)-Fighter(4)-Barbarian(rest)
    Cleric Shield Dwarf
    Bard(11)-Sorc(rest) Human
    Wizard Human
    Druid Human
    Thief (already killed)

    I've already killed my Thief, so now i'm a party of 5 but i wish to kill another, wish one should i choose?

    -The Fighter Stays, he's too good
    -The wizard stays, i need a full spell caster

    *Are Bards that useful?
    *a Cleric AND a Druid? Both necessary? Who's more useful& Who's better? (I have weimer's mod, so Druid get more spells and Shapes)
     
  2. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I would say the Wizard. In a four person party, you will level up too quickly for the available scrolls.

    Level up the Bard in Sorcerer from now on and he can cover the arcane role.

    Druids rule and the Cleric is too useful.

    Definitely the Wizard for me.
     
  3. kmonster Gems: 24/31
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    You fighter is by far your weakest party member.
    So if you want your party to stay as powerful as possible then dismiss him.

    But since you want to keep your weakest party member, I suggest dismissing your bard. Bard songs are a little less useful if they only affect 4 instead of 6 party members.
    If you want to keep him, keep him pure. The five sorcerer levels (No matter if you play with 4 or 6 characters, your party will be level 16 at the end) won't help more than additional bard levels.
     
  4. JT Gems: 12/31
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    What kmonster said.

    Obviously this party is for HoF, so spellcaster >>> noncaster. Also, cleric and druid can handle your melee needs just fine (especially if you have overpowered wildshapes mod). Also either of those two could take 4 fighter levels for the feats and weapon specialization. Dump the Half-Orc.
     
  5. Silverstar Gems: 31/31
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    Aaah just kill the druid! Or uninstall the EoU's unbalanced shapechange component! It is evil, I tell you!
     
  6. Decados

    Decados The Chosen One

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    If even Silverstar is saying that the shapechange component is overpowered...
     
  7. Silverstar Gems: 31/31
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    I like overpowered/cheesy things only when they are applied to my enemies, thus making the game harder.
     
  8. Da Rock Gems: 5/31
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    (cntinuation from Silverstar)

    I don't like overpowered enemies - I prefer those that are at a similar level, making the game reasonably challenging, but not impossible for all except the "experts" to complete, i.e. those who have played the game to death.
    I want to play a long, in-depth game that will last me weeks of play, but not being virtually impossible to complete (those who had an old Spectrum and played Jet Set Willy will know EXACTLY what I'm on about!).

    Unfortunately, a 1 million pound/dollar seems to be too small for intelligent coders (a little side swipe at games programmers!) to make a game that fulfils this (except for BG2 - the closest "new" game that has a real storyline).
     
  9. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    IMO HoF is cheesy and silly... Goblins shouldn't be SO powerful. :shake:

    The problem with overpowered/cheesy adversaries is that you have to resort to cheesy tacks (exploiting engine limitations for instance, "ultimate" powergaming parties, etc.) or overpowered items (e.g. Undead Targos) to defeat them.

    It's a vicious circle.
     
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