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Help! My Cleric/Ranger has no dual wield bonus!

Discussion in 'BG2: Shadows of Amn (Classic)' started by Bassil Warbone, Aug 7, 2006.

  1. Bassil Warbone Gems: 12/31
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    [​IMG] I imported a Human Cleric from my BG1 game and gave him the Priest of Lathander kit. At level 11 I dual classed to a Ranger and when I came to the screen that lets you assign proficiencies my bonus "**" in two weapon style was not there so I cancelled the dualclassing process. Does anyone know what caused this and how to fix it?
     
  2. Felinoid

    Felinoid Who did the what now?

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    Well, fixing it would be as simple as SKing in the proficiency after dualling. I don't imagine anyone would take this particular tack more than once (if at all), so it wouldn't be exactly high priority for a downloadable fix, but you could take a look at baldurdash.org if you really feel the need. (I think Baldurdash has a successor, but I can't remember where it is at the moment.)
     
  3. Bassil Warbone Gems: 12/31
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    I went back and used shadow keeper to add the missing proficiencies ( as SK is a popular fix all ) and when I got to level 3 and tried to add a third point in two weapon style it would not take :bang: . I am not a fan of SK or MODs. Why do all my good pc ideas have trouble :wail: .
     
  4. Felinoid

    Felinoid Who did the what now?

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    Well, you could always do SK again, or you could get Baldurdash. I think this (the third point) is a common problem with warrior multis, paladins, and rangers.
     
  5. Bassil Warbone Gems: 12/31
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    Yeah, I guess I'll keep doin' the SK thing and hope I don't have a boat load off problems when I regain my preist class :heh: . BtW, what do you think about this dual class.
     
  6. Felinoid

    Felinoid Who did the what now?

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    Well, it's pretty unusual. The best R/C is a multi, with second place going to a R->C. Warriors and thieves make good first classes from a dual because of diminishing rewards. Warriors stop getting extra attacks after 13th level and stop gaining anything at all besides HPs after 20th, and even assassins can fill out their skills before getting a x7 backstab at 21st level, but the spellcasting classes keep getting more spell slots at every level all the way up to the cap and beyond.

    So when you dual from a spellcasting class, you cut off a LOT of possible improvement, and when you're dualling to a class that will effectively stall...well, suffice it to say that no powergamer would ever even think of such a thing. And with no RP reason yet delivered (hint hint ;) ), so far it just looks like a poor choice.
     
  7. Bassil Warbone Gems: 12/31
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    I am no powergamer :shame: and I never use MODs other than SK or a Balderdash item fix. I do a lot of odd dual classes such as an 8 or 12 level mage to thief or a level 10 cleric to a fighter sounds :nuts: don't it. But my reason is that I intend to play the pc mainly as the class dualed to. I like the Idea of having that little extra talent for when I get in a jam. I can dual at the start of the game or shortly thereafter. It makes the kind of scense dualing a Swashbuckler to a Fighter or whatever. A Fighter or Ranger with a few Cleric Buffs and Healing plus Boon of Lathander x2, not to shabby ;) . Beats a plain single class and it dosn't cost too much for these extras. I don't look at this pc as a Cleric->Ranger but rather as a Ranger with some extra Abilities :) . What say you.
     
  8. DarkStrider

    DarkStrider I've seen the future and it has seen me Distinguished Member

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    I'm not really a powergamer either and can see the logic of the Cleric dualling to a Ranger or Fighter as a more rounded fighter class, than the other way of just taking the Ranger skills just to get dual-wield for a cleric.

    A lot of my human PnP characters if they had weak skills as a mage or cleric but could be quite reasonable as a fighter/ranger/thief I would first take the lesser class up and then dual to the stronger class. Granted they are not as strong as pure class casters can be, but i've been able to hold my own long enough for some one else to finish baddies off. With the parties that we ran having a character who was a tank who could buff themself allowed a Mage or Sorcerer to be more offensive, for instance if the dual character had 'Haste' and had dualled at level 13; 16 rounds of haste for the party within 20' radius, usually parties are 10-12. In 16 rounds most things we encounter are dead before the party is fatigued; therefore the Mage could have an extra Fireball, flame arrow, lightning bolt etc because he doesn't need to carry that haste spell. JMO of course :)
     
  9. Felinoid

    Felinoid Who did the what now?

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    Well, that is the typical reason to dual, to have a character with minor skills from another class. A popular PnP dual was F2->M, for some quick HP for their mage. I only did that once, as a Beastrider (ranger kit) for the mount + familiar. One of my favorite characters, and part of an odd duo...

    Anyway, when you get your cleric levels back, let us know if you can cast druidic spells. I'm 99% sure you will be able to, but it never hurts to be sure.
     
  10. kuemper Gems: 31/31
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    Baldurdash Fixpack 112 fixes this issue:
    I've found without Baldurdash, the dual and multiclass R/C cannot have 3* in 2 weapon fighting style. Hopefully, you aren't too far into your game to add this fix pack so you won't have to rely on SK constantly.
     
  11. kmonster Gems: 24/31
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    The third point in dualwielding is practically useless so I would spend the gained profiency points elsewhere.
    It only affects the few attacks you get with your weaker off-hand weapon.
    At higher levels you will auto-hit nearly everything even with the -4 penalty anyway.
     
  12. Bassil Warbone Gems: 12/31
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    @ Felinoid I can cast druidic spells as well! :happy:
    This character is part of a party that I am experimenting with in multiplayer mode. It is comprised of:
    Dualclass: Priest of Lathander/Ranger levels 11/15
    Dualclass: Conjurer/Thief levels 12/20
    Dualclass: Kensai/Mage levels 7/17
    Dualclass: Swashbuckler/Cleric levels 10/20

    And that is how they will look at games end. The last two slots are left for NPCs and thier quest. I see this party as:
    Ranger
    Thief
    Mage
    Cleric
    With some sweet extras :cool:

    @kuemper: thanks,that Baldurdash Fix is a handy peice of work :thumb:
    @ kmonster: Being limited to Cleric Weapons I gotta use my proficiencies somewhere but normally I would agree withyou.
     
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