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HoF battlesquares undead disruption

Discussion in 'Icewind Dale 2' started by Seeker7, Oct 29, 2005.

  1. Seeker7 Gems: 1/31
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    [​IMG] I am playing in HoF with my imported party (from 1st go in hard/insane), and am doing battlesquares. I notice that both the club of disruption (from 1st time through battlesquares if iirc) and the mace of disruption are not disrupting, or even forcing a fortitude roll on undead in battlesquares HoF. Vs outsiders is working normally, ie forcing a fort roll even tho they pretty much have to roll a 1 for disruption. Is this normal, or another bug? I haven't noticed it in pre-battlesquares gameplay so far, as there hasn't been much undead to bash at this point in the game.

    So has anybody else noticed/encountered this? Will these disruption weapons work normally (disrupt undead as well as outsiders) for the rest of the game? Or do these weapons stop disrupting undead in HoF?
     
  2. Susipaisti

    Susipaisti Maybe if I just sleep... Veteran

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    So far I've found only one type of undead to be immune to disruption, the Drowned Dead. It could be that the engine for some reason counts them as normal monsters, not undead, but I'm not sure. I also vaguely remember I had a similar problem with Shadows, or that they had to make the save only occasionally. In a regular game, not HOF, I disrupted undead in the Battle Square on a regular basis.
     
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