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I Need Your Input On A New Items Mod....

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Jack Funk, Sep 30, 2002.

  1. Jack Funk Gems: 24/31
    Latest gem: Water Opal


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    Excellent idea. What kind of effects (besides the rings) did you have in mind?
     
  2. Kitrax

    Kitrax Pantaloons are supposed to go where!?!?

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    Well, that's going to be hard to explain since each weapon is different. There will be several equiping effects for each item though.

    I'll tell you this: in order for the item to lvl up with you, the handle fuses into your hand. Removing the weapon will take 5 HP each time it is removed. The same goes for the rings. :rolling:
     
  3. Kitrax

    Kitrax Pantaloons are supposed to go where!?!?

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    Alright, here is what the mod will do:

    • There will be ONE weapon for each of the proficiecncy types
    • Each weapon will level up with the weilder
    • There will be 5 rings throughout the game that will give extra effects to the weapon: Fire, Cold, Lightning, Acid, or Poison
    • Each ring will level up with the weilder as well
    Ok, here is the part that I need your input on. I need to get some ideas on what levels the weapons/rings should lvl up at. Right now I am thinking about this:
    • lvl 8-10 = +1/+1
    • lvl 11-12 = +2/+2
    • lvl 13-14 = +3/+3
    • lvl 15-19 = +4/+4
    • lvl 20-24 = +5/+5
    • lvl 25-29 = +5/+5 with extra bonuses
    • lvl 30+ = +6/+6
    The reason the lvls change is because +1, +2, and +3 weapons can be bought rather early in the game.
    Let me know what you think! :rolling:
     
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