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Icewind Dale 2 Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 26, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Z-Layrex)

    J.E Sawyer, Lead Designer

    Release date, the status of the game and no new avatars: Direct questions about the release date to Vivendi or EBWorld. Find out where they got them and WHY they were set that way. I've been pretty explicit about where our development stands. We have less than one hundred active bugs. That doesn't mean that there are less than one hundred bugs in the game, but there are less than one hundred KNOWN bugs in the game.

    As for making new avatars: NO. NO. NO. Whether Vivendi wants to ship the game in two days or ten weeks or fifteen years, there are exactly zero artists working on IWD2. They are ALL working on Jefferson or (if they are Aaron Brown) on Lionheart. In order to show you Jefferson, we need art assets. That's what they are creating. A lot of them. Animations, characters, environments -- anything YOU CAN SEE, they are making. Don't believe me?

    Aaron Meyers -- Terrain modeling and texturing
    Aaron Brown -- Lionheart modeling and texturing
    John Dickenson -- Character texturing
    Dennis Presnell -- Terrain modeling and texturing
    Vance Kovacs -- Environment concepts, character concepts, website concepts
    Vera Milosavich -- Character and environment modeling
    Glenn Price -- Character texturing
    Trent Campbell -- Character animation
    Abdul Brown -- Character and environment modeling
    Carlos Cheek -- Environment modeling
    Dany Martinez -- Environment modeling and texturing
    Christopher Marleau -- Character animation
    Chris Appelhans -- Character texturing
    Brian Menze -- Object texture-mapping

    ... and Justin Sweet is doing contract work for another company. That's it. Every full-time artist in Black Isle is working on Jefferson with the sole exception of Aaron Brown.

    Look, I know you guys really want new avatars for IWD2, but we don't have unlimited resources. When people get taken away from working on Project 1 to work on Project 2, Project 1 falls behind. And it SUCKS. Sorry.


    Damien Foletto, Junior Designer


    Playing solo update: Skummy is on hiatus right now. To be honest, I was losing interest in him because of the reasons I stated earlier in this thread. For now, I'm playing and evil party consisting of 3 half-orc fighter barbarians, a tiefling fighter/thief, a Dreadmaster of Bane, and a drow wizard. I'll probably go back to Skummy later this week, but I needed a breather from him for a bit.

    Chad Nicholas, Sciptor


    Axes: There aren't any Orc Double-Axes or Dwarven Urgrosh in IwD2. All axes (2h, 1h, thrown) use the MW: Axe skill.
     
    Last edited by a moderator: Jan 4, 2018
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