1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Icewind Dale 2 Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Jul 10, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Z-Layrex)

    J.E Sawyer, Lead Designer

    Length of game: It should be longer than IWD + HoW + TotLM. It should not be longer than BG2. If it is, either we or you are doing something wrong.

    Globe of Darkness not being in the game: Making a globe of darkness around a character's "head" is difficult because the engine doesn't really know where the "head" is. The result is silly looking misplaced globes that don't make any sense or gigantic globes of darkness that look equally ridiculous. The game effects, however, are easy to do.

    Ball Lightning: Ball Lightning creates a bunch of missile weapons (like Melf's Minute Meteors). You can huck them around pretty quickly and do electrical damage. They are ranged touch attacks, so Dex bonuses apply, but physical armor is ignored on targets.

    Status of the game: Nothing has gone horribly wrong. The game is fine. No joke, not trying to placate you. It really is. A few QA guys are still working on it, but the vast majority of the IWD2 team is on vacation right now. A well-deserved vacation, IMO.

    Quests and battles: There are quests you can do that will alter the number of enemies and/or allies that fight in what could be dubbed "the final battle".
     
    Last edited by a moderator: Jan 4, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.