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Icewind Dale II Designer Diary Part 4

Discussion in 'Game/SP News & Comments' started by NewsPro, Mar 30, 2002.

  1. NewsPro Gems: 30/31
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    (Originally posted by Mollusken)

    Icewind Dale II designer Dave Maldonado has written another part of RPG Vault's Icewind Dale II designer diary.

    Said cretinous designers - along with the help of the scripters, of course, who the designers would be quivering jelly-like lumps of uselessness without - are making final passes over their areas, balancing the fights and (ostensibly) fixing bugs. Of course, we all know that all the producers' secret fears are true and that "fixing bugs," for designers (and sometimes scripters - come on, admit it guys), means attempting to secretly cram in new items, combat scripts, dialog options and so on while decrying other designers who are caught doing so. Sure, we have legitimate excuses for some of the additions... the new skills system, for instance, requires that dialogs make skills like Bluff and Intimidate cool and rewarding, meaning we've got some dialog tweaking and adding to do. But some of it is just plain aesthetics (e.g. making sure we've got consistency across areas and designers) and role-playing-type fun. After all, wouldn't an evil cleric Player Character want to gloat a bit just before crushing the servant of another (clearly inferior) deity? Yes... yes she would. Now we just need the SFX of a metal-shod boot driving someone's head into the bloody, steaming snow while laughing disdainfully and we'll be all set.

    Read everything over at RPG Vault.
     
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