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Icewind Dale II Designer Diary Part 5

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 13, 2002.

  1. NewsPro Gems: 30/31
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    (Originally posted by Mollusken)

    John Deiley, an Icewind Dale II designer, has written part 5 of RPG Vault's designer diary.

    First of all, we've been approved as an official 3rd Edition, Dungeons & Dragons title by Wizards of the Coast. Our programmers have been working really hard on implementing the new rule set. They've also managed to put in the new character creation rules, feats, and skills! Of course, these changes required major reworking of all the interface screens, and most of these have been implemented.

    The new interface is awesome looking. We've taken a totally different approach than in our previous games. I think you'll find it more functional, streamlined, and beautiful to look at. We want Icewind Dale II to be a totally different game than what we've produced in the past. We wanted to go beyond 'more of the same' and give it a new style and feel. I think our artists have done just that.

    Speaking of new and stylish, you'll love all the new spell icons. Brian Menze has outdone himself! The icons are rich in color and detail. I think they much better indicate what spells they represent with a quick glance. Very functional, but exceptional eye candy!

    Clerics have received a bit of a reworking in the game. We've added spell domains and deities! You can now select your priestly profession from among a list. We included the good, the bad, and the neutral. Cleric spells have been extended to include up to 9th level spells. This puts your priest within the ranks of power once only attainable by mages!


    Read everything here.
     
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