1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

icewind2.ini unravelled

Discussion in 'Icewind Dale 2' started by MindChild, Mar 11, 2010.

  1. MindChild

    MindChild Science should not set limits to imagination Resourceful Veteran

    Joined:
    Jun 27, 2005
    Messages:
    168
    Likes Received:
    12
    ok, so i've been doing some digging looking at what certain "hidden" or "codenamed" values are. I decided to make a list in case some other folks were wondering.
    Code:
    Chucknomitron - Gory combat setting. 1 = on, 0 = off
    
    Grant 2000 - Shows the Gore setting in Options->Gameplay...not sure if it shows anything else...
    
    Gravity Is Down - dont know, maybe lets you get closer to unwalkable tiles...
    
    DefaultCharGenPointsPool - sets the # of avail points when creating a new char (default = 16)
    
    DefaultCharGenPoints - sets the default value for all stats prior to race mods. (default = 10)
    
    Old Portrait Health - sets portrait tint based on health level (red tint is almost dead)
    
    Hit Point Bar Sequence - if on, HP bar always white
    
    Suppress Extra Difficulty Damage - higher difficulties dont do more damage?
    
    If anyone has any others to add, feel free to let us know ^_^
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    Jun 11, 2000
    Messages:
    23,653
    Media:
    494
    Likes Received:
    570
    Gender:
    Male
    Interesting... now someone needs to test them. :D
     
  3. MindChild

    MindChild Science should not set limits to imagination Resourceful Veteran

    Joined:
    Jun 27, 2005
    Messages:
    168
    Likes Received:
    12
    feel free :p those are the results from testing (except for the last one...im too much of a casual player to try those harder difficulties lol)
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.