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Improved Summons Mod Version 1.15

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Tal Rasha, Apr 2, 2006.

  1. Tal Rasha

    Tal Rasha Eye of Vecna

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    I have submitted the latest version of my Improved Summons Mod.
    But I think you can only get it from here before the next site update of SP.

    Uninstall the old version first, then install this version.

    The following are some details of this version:

    1> Call Woodland Being
    Before lvl18, caster can still summon a Nymph. (NO CHANGE)

    During lvl18--lvl25, caster can summon a Dryad(All the names I chose exist in your Dialog.tlk file, so no translation is needed). She has more useful spells than Nymph.
    Ability:
    --HP 65
    --AC 0
    --thac0 11
    --number of attacks 1
    --Immunity to non-magic weapon

    From lvl26, caster can summon a Sirine. She has more useful spells than Dryad.
    Ability:
    --HP 80
    --AC -3
    --thac0 9
    --number of attacks 1
    --Immunity to non-magic weapon
    --Immunity to +1 weapon
    --Can not be dispelled by Death Magic

    2> Animate Dead
    Before lvl20, caster can still summon a Skeleton Warrior. (NO CHANGE)

    During lvl20--lvl24, caster can summon a Skeleton Warrior(80% chance) or a Greater Skeleton(20% chance).
    Greater Skeleton Ability:
    --HP 110
    --AC -5
    --thac0 5
    --number of attacks 2
    --Immunity to non-magic weapon
    --Immunity to +1 weapon

    During lvl25--lvl29, caster can summon a Greater Skeleton.

    From lvl30, caster can summon a Banshee. She has some useful 1-7 wizard spells, and plus 1 Wail of The Banshee.
    Ability:
    --HP 90
    --AC -4
    --thac0 7
    --number of attacks 1
    --Immunity to non-magic weapon
    --Immunity to +1 weapon
    --Immunity to +2 weapon
    --Can not be dispelled by Death Magic
    --Each hit the victim must make a save vs death or be doomed for 3 rounds(Allow magic resistance).

    3> Mordenkainen's Sword
    Before lvl25, caster can still summon a Magical Sword. (NO CHANGE)

    From lvl25, caster can summon an IWD version Mordenkainen's Sword in his/her hand to attack the victim from a long distance.
    Weapon Ability:
    --2d10 slashing damage + 1d10 magic damage
    --to hit +10
    --enchantment 5
    --not allow str bonus
    --increase number of attacks by 1

    4> Summon Deva/Fallen Deva/Planetar/Dark Planetar
    Before lvl30, NO CHANGE.

    From lvl30, caster can summon a Solar/Fallen Solar. He/She is a little weaker than the final battle Fallen Solar. And of course you can only summon one Solar/Fallen Solar at a time.
    Ability:
    --HP 160
    --AC -10
    --thac0 5
    --number of attacks 4
    --Immunity to non-magic weapon
    --Immunity to +1 weapon
    --Immunity to +2 weapon

    5> Demonic Summons
    (1)Cacofiend: Caster can summon a Cornugon(Baatezu).
    (2)Summon Fiend: Caster can summon a Glabrezu(Tanar'ri).

    (3)Gate:
    Before lvl25, caster can summon a Pit Fiend(Baatezu). Pit Fiend will summon a Cornugon when his HP less than 50%.
    Ability:
    --HP 120
    --AC -6
    --thac0 6
    --number of attacks 3
    --Immunity to non-magic weapon
    --Immunity to +1 weapon
    --Immunity to +2 weapon

    During lvl25--lvl29, caster can summon a Doom Guard(Baatezu). He is tougher than Pit Fiend and when his HP less than 50%, he will summon a Pit Fiend per 60 seconds.
    He uses Soul Reaver two handed sword(undroppable).
    Ability:
    --HP 160
    --AC -10
    --thac0 7
    --number of attacks 3
    --Immunity to non-magic weapon
    --Immunity to +1 weapon
    --Immunity to +2 weapon

    From lvl30, caster can summon a Marilith(Tanar'ri). She is more deadly than Doom Guard, and when her HP less than 50% she will summon a Glabrezu per 60 seconds.
    She uses Marilith Longsword in her right hand, and Longsword in her left hand. (I know she has six hands)
    Ability:
    --HP 150
    --AC -10
    --thac0 6
    --number of attacks 5 (You can imagine she uses one hand to block and the other five to attack.)
    --Immunity to non-magic weapon
    --Immunity to +1 weapon
    --Immunity to +2 weapon

    6> Elemental Princes
    Only improved their AIs.

    7> Monster Summons
    Monster Summoning I: Ettercap/Hobogoblin Elite/Ogre Berserker
    Monster Summoning II: Yuan-Ti/Mustard Jelly/Greater Yuan-Ti
    Monster Summoning III: Fire Salamander/Ice Salamander

    8> Animal Summons
    Animal Summoning I:Wolf/Panther/Brown Bear
    Animal Summoning II:Dire Wolf/Lion/Cave Bear
    Animal Summoning III:Winter Wolf/Polar Bear

    9> Others
    Replaced the death animation of Finger of Death spell and the likes with an IWD version's.
     
  2. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


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    This sounds sooo promising!

    I like the IWD version of FoD effect too! I like IWD effects of spells better, and already have IWD casting graphics...This wilil be cool!
     
  3. Saber

    Saber A revolution without dancing is not worth having! Veteran

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    Hmm, the Demon Summoning sounds overpowered. If you cast Protection from Evil 10' radius, you can cast Gate (at a high level) and watch them destroy anything...

    -10 ACs, tons of health, they can destroy anything.
     
  4. Silverstar Gems: 31/31
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    Well, I do hope that we can choose which component to be installed like most Weidu mods. I haven't tried it yet, though. But I will whenever I have the chance to get home that is! ;)
     
  5. Tal Rasha

    Tal Rasha Eye of Vecna

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    You know Balthzar's mercenaries. A Marilith can kill about 15 of them before she is destroyed.

    And please notice that if you summon a Baatezu and a Tanar'ri at the same time, they will attack each other.
     
  6. Saber

    Saber A revolution without dancing is not worth having! Veteran

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    Heh, I haven't actually reached ToB yet... but I'm sure this will be helpful... I'll DL it if this is the final version...
     
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