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Interview with ToB's Alan Miranda

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 21, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Darien)

    TFH Gaming has posted an interview with Throne of Bhaal Producer Alan Miranda. Some of the topics covered include 3e rules, the resloution of NPC storylines, and dragons. Here's a bit about one of the concerns of some gamers:

    TFH Gaming: How do you respond to some players that feel that the extremely high level experience cap of ToB may detract from the roleplaying experience - e.g. the game will devolve into a hack n' slash with absurdly powerful monsters. What will be the balance between roleplay/story development and combat in ToB?

    Alan Miranda: ToB's story is intertwined with combat elements. You are the child of a god, facing the threat of your more aggressive siblings. There is plenty of story involved in this and as a high level character, players will have a unique experience to discover abilities associated with being a champion of the realms. True, there are some powerful adversaries to fight, but I don't think devolves the gameplay. As far as roleplaying is concerned, your actions do have a bearing on how the story concludes, which is probably the biggest roleplaying decision a character can make.
     
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