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IRC 2e character sheets

Discussion in 'Role-play Corner' started by Felinoid, Oct 5, 2007.

  1. Felinoid

    Felinoid Who did the what now?

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    Gender:
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    Quelas

    Elven male
    NG Fighter/Mage
    (Bladesinger kit)
    Level 1/1

    HP: 7
    AC: 2(6)
    Armor spell status: 9
    XP: 0/0

    Age: 118
    Height: 4'10"
    Weight: 95 lbs.

    STR 15
    DEX 16
    CON 13
    INT 16
    WIS 12
    CHA 13

    Weapon proficiencies: Long sword (specialized), Single Weapon Style (specialized)
    Non-Weapon proficiencies: Artistic Ability (tapestry), Blind-fighting, Dancing, Etiquette, Tumbling, Weaponsmithing, Weaving
    Languages: Elven, Common

    Known Spells: Armor, Conjure Spell Component, Magic Missile, Read Magic
    Equipment: Ornate long sword, tabard, belt, small belt pouch (spell components), scabbard, boots, Bladesinger pin. Riding horse with riding saddle, saddle blanket, bit & bridle, halter, permanent horseshoes, large saddle bag. In saddle bag: two whetstones, second set of clothes including tabard, wineskin, two jars of healing salve.

    Appearance: Shoulder length blond hair draws the gaze away from his rather ordinary brown eyes, but the most striking thing about Quelas is his attire. The standard rugged traveling clothes of an adventurer are hidden by a white tabard emblazoned front and back with the Bladesinger design: a blue phoenix in flight. Similarly adorned is his weapon of choice, whose ornate hilt is carefully sculpted to resemble the head of a phoenix.

    Quelas had no more ambition as a child than to create beautiful tapestries and rugs like his father, until one day, his parents took him to a duel between two nobles. Rather bored at first, he was gradually taken in by the fluid movements of one of the nobles; a poetry of movement that even the threading of a needle could not match.

    The man lost the duel, but it didn't matter to the enthralled youngster. All Quelas craved was to be able to move that gracefully. Peppering his father with questions on the way home, Quelas discovered that the losing noble was a member of an organization called the Bladesingers, a military elite of elves that trained to "become one" with their chosen weapons.

    As soon as he was able, Quelas applied to the Bladesingers and was accepted at the tender age of 75. He trained diligently, but initially only as he was required, preferring to practice *without* his blade in his quarters. Over the decades he grew into his role as a true Bladesinger, and protector of the elven race.

    Now, out on his first mission as a Bladesinger, Quelas travels northeast to explore a possible orcish threat, accompanied by the horse he rides and his cat, Set'leth...

    [ October 08, 2007, 01:01: Message edited by: Felinoid ]
     
  2. Rotku

    Rotku I believe I can fly Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Scheepen Saavul Shagol Setumal Seaendithas Silvershaper grew up in [City name]. Raised by his two parents, who worked as gem cutters and owned a gem store in a human dominated city, life wasn’t easy for Seaendithas. Been the only gnome on the block isn’t exactly a good life. This was particularly true for Saeendithas, who certainly wasn’t normal. Ever since he was a youngin’, people had been known to comment about his odd behaviours. Saendithas would often find his thoughts wandering when people were talking to him – he found it very hard to remain concentrated on a single task for very long. To make things worse, he was prone to acting on an impulse. This would lead him into a fair bit of trouble – an idea would jump into his mind and he would act on it, then when been told off he would often just get in worse trouble, as his mind would wander, if not his actual body wandering off.

    Life wasn’t easy for Seaendithas. Kids on the street picked on him. Not just one generation, of course! As gnomes take a lot longer to grow up than human kids, he had generations of kids teasing him, pushing him in the mud and other lovely things human kids do. When the local bully’s grandfather had also called you nasty names when he was a kid, you know something is wrong.

    Seaendithas began looking for ways to keep him self out trouble. It was in this way that he found the Art of Illusion. At first it was just small little tricks, like making a glowing ball appear over his hands – this certainly scared away the kids at first, but it didn’t take long for them to work out that he couldn’t actually DO anything with the ball!

    So he studied harder and harder, locking himself away with old tomes for days on end, and it didn’t take him long to work out that with a bit of effort he could really do wanders. Seaendithas quickly worked out that with a bit of effort he could forge an illusion of some tough looking human thug over top of him, so that to the casual observer there wouldn’t be a gnome walking down the street, just another human. But of course, things aren’t always so perfect. His concentration problems still had bad effects on him. As he had to concentrate hard to maintain the illusion, his mind would often let him down and people were never happy when they find out they’ve been fooled.

    Anyway, his life continued in this way for years. At the age of 66, after taking a particularly painful beating on day, by the latest generation of bullies, Seaendithas decided it was finally the time to leave the city he was born in and look for a new life…

    [Will post up the character sheet tomorrow!]
     
  3. jackalope Gems: 1/31
    Latest gem: Turquoise


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    This is for the NPC Cleric that will be joining you.

    Herger Buliwyf

    Race: Northman (Human)
    Height: 6'
    Weight: 200lbs
    Eyes: Brown
    Hair: Brown (slight gray)
    Skin: Light
    Age: 44

    Herger is an aged and physically impressive specimen of a Northman warrior. He has a lot of experience though most of it is as a simple soldier. He has only recently developed the spark inside him to become an adventurer.

    Blessed by Wodin with physical strength and wisdom, Herger is an expert in both combat and battle tactics. His devotion to the God of War, his peoples' own lawful code and to the honor of battle itself has granted him extreme favor with his deity. Wodin uses Herger as a human avatar to advance his own philosophy of the survival of the fittest and glory through battle.

    While most religious characters are averse to shedding blood, Wodin's followers embrace it. In honor of his deity, Herger carries only a single long spear, which, propelled by his strength and warrior's heart is excessively deadly on the field. Wodin has also granted Herger the ability to channel a small percentage of his power and use it to manipulate physical reality. One such power is the ability to incite Berserker Rage. Herger is able to cause any warrior (who accepts this blessing) to go into a rage. This takes a few seconds to initiate while Herger concentrates on this task. Once the rage starts, the warrior Herger has inspired enters a battle frenzy until every foe has been felled (though not necessarily killed). In this state physical attacks are more brutal and accurate, as if guided by Wodin himself.

    In addition, Herger can channel Wodin's power several times a day in the form of spells. His typical choices for using this power is to heal wounded warriors so that they may taste battle again, or to enchant several throwing stones into lethal projectiles.

    Herger wears sturdy hide armor covered in furs as is typical from those of his tribe.

    Herger journeyed across the seas to Southland with a company of Northman mercenaries in order to spread the influence of Wodin to the weaker, lesser races, and also to meet other, more interesting threats. Herger yearns to return home to deal with the creatures of the myst, but he respects Wodin's wishes to fulfill his mission in the south.

    In their haste they took the more direct route through the Witch's Cauldron, rather than entering the river delta. There, Lokki, taking the form of a powerful Krakken tore their ship apart and drowned ever last man.

    Only two survived, clearly blessed by Wodin. One was Herger, and the other was a younger, though still very much a veteran, man at arms, with the strength of three men and unsurpassed skill with his mighty two-handed sword.

    The two Northmen mercenaries are now gearing up for an expidition into unknown lands where certain glory, honor and a true test of their mettle surely awaits.

    [ October 11, 2007, 05:35: Message edited by: jackalope ]
     
  4. martaug Gems: 23/31
    Latest gem: Black Opal


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    since when can clerics use spears in 2e?
     
  5. jackalope Gems: 1/31
    Latest gem: Turquoise


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    It's in the PHB. Cleric of a specific mythos. I even explained it in the character description.
     
  6. Nakia

    Nakia The night is mine Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Chet (Common name)
    Halfling - Hairfoot
    Thief
    Level 1
    CN

    STR 12
    DEX 18
    CON 16
    INT 14
    WIS 10
    CHA 12

    Age: 29
    Height: 3.5'
    Weight: 66lbs.

    Weapon proficiencies: Short sword, short bow
    Non-Weapon proficiencies: Jumping, Land-based Riding, Rope Use, Set Snares,
    Swimming, Tumbling
    Languages: Halfling, Common

    Pick Pockets: 30%
    Open Locks: 40%
    Find/Remove Traps: 35%
    Move Silently: 40%
    Hide in Shadows: 40%
    Detect Noise: 30%
    Climb Walls: 45%
    Read Languages: -5%

    Gets a +4 to poison and magic saves.

    Equipment: Short sword, short bow, quiver with 24 arrows, leather armor, riding
    boots, hose, scabbard, belt, small belt pouch, thieving tools, 15 cp.
    Pony w/ riding saddle & standard equipment.

    Background: Born to a normal Hin family Chet decided at an early age he wanted to do some adventuring. He practiced the skills natural to a Hin and found a retired thief to train him. He has now headed out on his own to find out what the world beyond his burrow is like. Chet likes to do things his own way and some people consider him a bit crazy.

    [ October 10, 2007, 08:45: Message edited by: Nakia ]
     
  7. Urithrand

    Urithrand Mind turning the light off? ★ SPS Account Holder Veteran

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    Borth the Dwarven fighter

    STR: 18/97
    CON: 17
    DEX: 15
    INT: 11
    WIS: 10
    CHA: 7

    Proficiencies:

    Two Handed Axe: **
    Two Handed Weapon Style: *
    Close Combat Weapons: *

    Equipment:
    2 handed axe
    Spiked Splint Mail, Spiked Helmet and gauntlets with Face Ripper Spikes
    Spiked Body Shield
    Belt, Boots, Baldric, Vest
    Large Keg of Ale
    Huge, Personalized Pewter Tankard
    Tiny Donkey, Tackle, Saddle and Carrying Equipment

    Gold: 38.25 GP

    AC: 2 (1 vs missile, front or left)
    HP: 13

    Borth is a drunk, antisocial fighter, but with an axe there are no better. Having grown up in a typical dwarven settlement with a very "man's man" dwarven father, he spent his youth drinking, brawling and wenching, with little regard for diplomacy or "Getting along". Well in as much as one has to be bothered about getting along when one can punch a hole in solid rock with a bare fist.
     
    Last edited: Nov 11, 2007
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