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Is it true that...

Discussion in 'BG2: Shadows of Amn (Classic)' started by AlexGK, Nov 5, 2002.

  1. AlexGK Gems: 7/31
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    [​IMG] Just seen in one walktrough that if you have a fighter protagonist and cast "draw upon holy might" just before leveling up allows you to get extra HP PERMANENTLY?Mean HP for Con. 21 instead of 18?
     
  2. Spelladonna Gems: 14/31
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    That's a new one. The spell only lasts for one turn so unless you're really close to your next level, the spell will expire before you level up.
     
  3. AlexGK Gems: 7/31
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    [​IMG] nope i mean the special ability that the main character has.It lasts long enough. :D
     
  4. Sylvan Gems: 5/31
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    Have you tried it?
    Let us know if it does work, that would be quite interesting. Although you'd need to cast it just before you go to the character creation screen to level up.
     
  5. Spelladonna Gems: 14/31
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    I don't think there is a difference between the special ability or the actual spell. The only difference is the spell needs to be memorized and the special ability does not. It's been my understanding that spells and their special ability equivalents are the same.

    Now that I think about it, I can see where that might work. I have heard that if mages drink Potions of Genius (INT=25), they can scribe more spells into their spellbook while the potion is in effect.
     
  6. Rallymama Gems: 31/31
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    quote:
    Now that I think about it, I can see where that might work. I have heard that if mages drink Potions of Genius (INT=25), they can scribe more spells into their spellbook while the potion is in effect.

    Absolutely! I've used this trick several times to overcome the limit of 9 spells per level for my bard (INT 14). :rolleyes:
     
  7. AlexGK Gems: 7/31
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    [​IMG] Hmmm it sounds like a cheat to me.Got the game working at last so i'll try it as soon as possible.It can be the patch makes this right.

    [ November 07, 2002, 01:59: Message edited by: AlexGK ]
     
  8. Spelladonna Gems: 14/31
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    I don't see where either of those would be considered cheats.
     
  9. AlexGK Gems: 7/31
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    Well you get HP Pernamently for Con. you dont't actually have.Ok it could not be cheat but it's still unfair i think.
     
  10. Mystra's Chosen Gems: 22/31
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    If you drink a potion of genius, scribe some scrolls then use them, would you lose the extra spell slots after you use the spells?
     
  11. Maldir Gems: 11/31
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    As far as I know, they are there for good. After all, once they are written, then you don't consume them by casting them - you are only consuming your intimate knowledge of how to cast the spell, which is what you learn each day. Increasing your intelligence temporarily to scribe extra spells might seem a little dodgy, but it's just the same as revising for an exam :)
     
  12. Rallymama Gems: 31/31
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    Yes, the "extra" spells stay in your book. Remember you're not gaining an extra CASTING slot, just more spells to choose from when you're filling those casting slots.

    Think of the reverse situation - spells aren't erased from your BOOK when a mind flayer does intelligence drain, but you do lose the ability to CAST some spells.
     
  13. AlexGK Gems: 7/31
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    [​IMG] Well knowing more spells do not make you actually more powerfull (at leas not much)but HP bonus (up to 16 HP I think) do.That's a whole hit more:))AND the game does not know whitch spell have you learned at last(with the int. bonus) in order to erase it but it CAN make the HP bonus dissapear when Con. goes back to normal...
     
  14. Blog Gems: 23/31
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    Temporarily increase INT via potions of genius to learn spells beyond a set limit.

    Temporarily increase CON via Draw upon holy might to gain hit points beyond a set limit.

    IMHO (let me emphasize the HUMBLE), these cases are parallel. I think the first is legit, so I also think the second is fair game too.

    I'd like to call it a clever usage of the spell. Before reading this thread, I never cast or memorize that spell.. but now I'm definitely reconsidering! :)
     
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