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Is the inquisitor really the best paladin?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by SORVO THE SLAYER#27, Sep 6, 2001.

  1. Big B Gems: 27/31
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    Well I did choose the Inquisitor kit when I decided to play a Paladin. If you hate when a mage uses Shadow Door, Mislead, and Project Image then you will love the True Sights that come as an innate ability for your Inquis. Plus the dispel magic is great. Saves spell slots that would be used for these two and opens up others for your mages and clerics. But this business of no Lay on Hands and no priests spells is a little rough, but fair.
    But... cavaliers get a bonus to hit demons and dragons, hmmm 10 dragons in the game, quite a few demons spread throughout (oppossed to several mages in the game). It's up to you. Although these guys don't get missle weapons, that's not much of a penalty.
    Undead Hunter, once again all about preference. The disadvantage: no Lay on Hands either.

    [This message has been edited by Big B (edited September 06, 2001).]
     
  2. I just started a Inq, no one talked about the cure,poison,and HOLY MIGHT! I thought you didn't get any cleric spells. I'm hooked.
     
  3. Big B Gems: 27/31
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    Those are innate abilities that you get for being a good aligned child of Bhaal, not to be confused with the 1-4 levels of priest spells all other paladins get.


    Spoiler>>>>>>

    Once in Spellhold these are taken away from you.
     
  4. Thats alright you really only need that extra beef at the beginning, thanks for the info anyway.
     
  5. Invoker Gems: 12/31
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    i for one would rather go for a straight pally. I think the lay on hands thingy is really cool (not that it's really useful mind you) but specifically since you'll get to real high levels in this game you will be able to cast 4th level priest spells. Which has some really usefull spells like chaotic commands negative plane prot etc. The cavalier and the undead hunter still get to cast these. But giving up these for true sight and dispel magic is not really worth it methinks.

    Well if you have a good cleric like viconia and don't really care for your char to cast priest spells then by all means go for the inquisitor :)

    I have a question about their dispel magic ability. I've heard they cast it at twice their level. But a paladins maximum spell casting level is 9. So do they cast it as a level 18 priest (at most) or twice their actual level ? If the latter is true then it is a very strong ability indeed.
     
  6. Tassadar Gems: 23/31
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    well the dispel magic seems to dispel pretty much anything so id say at twice his [the paladin's] current level - its an innate ability so i guess it doesnt follow the spellcasting rules
     
  7. more iceing on the cake!
     
  8. Lokken Gems: 26/31
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    innates abilities also don't require the annoying casting time the mage spells do, and are casted instantly (true sight & dispell magic).
     
  9. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    The inquisitor's true sight & dispell magic are very powerful instruments. I, however, have always felt the cavalier is better:
    (a) since the melee only restriction is not a disadvantage,
    (b) the remove fear ability is extremely useful througout the whole game,
    (c) the ability to cast priest spells was very useful, especially this lvl-1 armor spell & lvl-2 silence & lvl-3 remove invisibility & protection from negative plane,
    (d) the classical enemies of a cavalier are pretty common in ToB so you can benefit from the THACO/ damage boni when fighting them,
    (e) the cavalier is immune to poison and has a few additional rsistances.

    IMO: A cavalier is great, an inquisitor is very good. It depends on your playing style what to favor. Additionally, since there is a powerful inquisitor in the game already, I never felt the real need to play one myself ;)

    [This message has been edited by Ragusa (edited September 06, 2001).]
     
  10. Tiamat Gems: 17/31
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    In my opinion, the existence of the NPC Keldorn is the only thing that justifies not playing the Inquisitor paladin kit. Take it from me, the True Sight will save your butt even more than the Dispel Magic will. And in the end, what use are level *4* spells going to be for you? "Cavalier casts Cure Light Wounds, Cavalier heals one hit-point"? The Inquisitor's resistances (Charm and Hold) are much better than the Cavalier's, in my opinion. And, although Lay on Hands MAY be useful if you get to an extremely high level, how long are you willing to wait for it?
     
  11. I looked at the stats on Carsomyr, after you get that you have a inquisitor side kick. I think the cavalier is the best choice in the long run. Thanks for opinions!
     
  12. Capstone Gems: 16/31
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    Carsomyr's dispel magic (A) is not instant (B)is not twice your level. I've used it a few times (when I ran out of Keldorn's) and it fails much too often. I find Keldorn's Dispel to be absolutely invaluable. Mage throws Spell Trigger -- Keldorn throws Dispel, and before the mage makes it to his next round he's almost dead. At the same time, the Dispel unstuns and unpanics whichever of my friends may have gotten bit.

    Admittedly, the one downfall to dispel is that it removes your bonuses as well. Now that Imoen has high enough level, Remove Magic combined with Vecna's Robe works about as well. But for early in the game, there's no contest, IMHO. I can't ever use remove fear anyway; in spite of being creature targeted according to description, the spell actually casts on the area you clicked; thus, the target is generally far away by the time it fires. Grrr.
     
  13. Lokken Gems: 26/31
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    Someone tell me why carsomyr was mixed into this?

    The Inquisitors dispell is twice the level, not the sword's.

    And later in the game you don't need that many tempoary spell protections like you used to earlier on, making the dispell even more valuable. You get most protections permanently from items anyway



    [This message has been edited by Lokken (edited September 07, 2001).]
     
  14. Magnus_G Gems: 2/31
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    [​IMG] I agree with Ragusa in that there really is no best class, it only depends on your style of play. For me, I like the cavalier the most because I find more fun to role play.
     
  15. Sir Dargorn Gems: 21/31
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    And who is here too stick up for the undead hunter. Immunity to hold andlevel drain and massive bonus against undead which are much more common than the speciality of the cavalier. I like the priest spells and the only thing i lose is the lay on hands.

    Just a word from an experienced pally:
    The dispell is good but by no means essential. Just a conveinince.
     
  16. The DMage Gems: 3/31
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    I have a question, and although maybe just a tiny bit off the topic.

    Do cavaliers get bonuses vs dragons in their human-like forms?? Sure, there are so few of them, and they pale in comparison to the actually dragon, but I'm just kinda curious.
     
  17. Tiger Gems: 4/31
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    [​IMG] I'm not sure that there is a best kit for the Paladin, all of them look pretty good to me it just depends on what fits best with your playing style and your party.

    Personally, I like the Undead Hunter as he has some cool bonuses and losing lay on hands isn't much of a loss. The Inquistor dispell magic ability is very useful so long as you don't mind missing out on the spells etc.

    Play which ever one suits you I say.

    -- Tiger
     
  18. Invoker Gems: 12/31
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    yup playing an undead hunter now and he is definately formidable. Just got carsomyr :) After the bonuses you get from hell & machine of lum (+30% MR)+ say ring of gaxx(+10% MR), kaligun's amulet of magic resistance (+10% MR)(there's even a better one with also bonus to saves) together with carsomyr you have 100% MR WOW!! (well this goes for all pallys)

    Immunity to hold and level drain are really great. I never have to fear from those undead anymore :) And well, priest spells are nice.
     
  19. Lokken Gems: 26/31
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    I only got 10% from hell test and 5% from Lum's Machine.

    How did you get the rest? sure you don't have more magic resist items
     
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