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IWD2 forgot some rule or what?

Discussion in 'Icewind Dale 2' started by Ofelix, Dec 31, 2002.

  1. Ofelix

    Ofelix The world changes, we do not, what irony!

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    huuuummm some of rule aren't there in the game:

    A sorcerer CAN'T equip a spear, but a spear is a simple weapon, but the game follow the older rule of AD&D's game (BG1, IWD1) of "weapon group" so Halberd and Spear are in "Martial: Polearm" okay a Halberd is Martial but a Spear isn't. Personaly I don't realy like weapon group you focus on a weapon not a group of weapon.
    Second: Weapon Finesse is for short sword, dagger, small hammer (?), rapier, handaxe, unarmed attack (fist), and kama NOT only for short sword and dagger, and talking about it samll hammer, rapier, kama, and sereval weapon are simply aren't in the game. Halfling and gnome CAN'T equip *any* Large weapon (Greatsword, Halberd, Greataxe, Scythe, Quatterstaf, Long Bow...) but they can... and if they would have follow 3e rule, That wouldn't be bolt or arrow who would have a damage roll, IN the rule a short bow is 1d6 20X3, a Long bow is 1d8 20X3, a light x-bow 1d8 19-20 X2 and finaly a Heavy x-bow is 1d10 19-20X2. but in the game it's the arrow (1d6) or bolt (1d8) not the weapon, and "Larger" version of the weap give attack bonus...

    Shame on you Black isle... I wouldn't mind waiting for a couple of week of more if you would be realy making IWD 2 following "all" 3e rule.
     
  2. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    First, making the changes you suggest is likely more costly that you think.

    Second, I believe (though I am not sure) the spear in IWD2 has reach and cannot be thrown, which would make it a longspear and thus a martial, not a simple weapon.
     
  3. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Member of the Week Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    From what I understand, the programmers were under some pressure to get it done in time for shipping deadlines or some such.

    I think it was easier for them to base weapon availability on 'feat requirements' rather than classes. For example, the PnP 3rd Ed Druid is bound by oath to use only weapons that are somehow harmonious with life in the natural world, sickle, dagger, quarterstaff. etc. In IWD2, all you have to do is pick up a level of fighter or ranger (meaning free martial weapon feats), and your Druid can use practically anything.

    There are of course a couple of necessary examples. Only a Paladin can use the Holy Avenger, Druids and Rangers can't wear a pair of boots that withers plant life. etc.
     
  4. Ofelix

    Ofelix The world changes, we do not, what irony!

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    okay, them may have a deadline, but the small creature using Large weapon...
     
  5. Gaius Gems: 4/31
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    There's no stipulation that says *every* weapon has to be in one game, and there's nothing that says *every* rule must be implemented verbatim according to The Rules. I wish the size rules for small races were included, with all the advantages and disadvantages, but so what.
     
  6. Necrophex Gems: 5/31
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    I just read the post and I have a question.
    In the original post is stated that weapon finesse also counts for a monks fists, is this true? If it is I will give my monk this feat fast.
    In a somewhat older post I read something that said, you could only do this by using a mod, and I'm not going to do that.
    So does weapon finesse counts for the monk's fists?

    Thanks for the help
     
  7. Ofelix

    Ofelix The world changes, we do not, what irony!

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    not sure in IWD II but in the PHB a monk's fist is usable with Weapon finesse, Try it at a new game and if it does work, give it to your Higher level Monk.
     
  8. Errol Gems: 23/31
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    Weapon Finesse isn't applicable for Weapons, it's done with attack bonus/abilites.

    So if you are using a small weapon (which i guess your fist includes), then you simply use Dex instead of Str for your Attack Bonus.

    I presume fist is included.
     
  9. Firestorm

    Firestorm Beeep, Beeep, ERROR Veteran

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    Well, if I recall correctly, Small Sword and Dagger are both applicable for Weapon Finesse in the 3rd edition rules.
     
  10. The Archmage Neon Gems: 3/31
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    As was mentioned earlier, Weapon Finesse is available for all the weapons mentioned by Dungeon in 3rd Edition, but Black Isle chose to only include short swords and daggers. Also, Dungeon Master, as an avid player of PnP D&D, I feel for you, but you have to understand that, though Black Isle knows of all these things, implementation in their games is their business alone. Most of these things are not included in the games because of play balance, and the things like the Weapon Finesse feats are not done because of time constraints. These latter reason is why there are so many spells that are missing. Personally, I added all of the 2nd edition wizard and clerical spells to BG2, and it took at least 2 months before I was done. Another thing that I personally dislike and am thoroughly aggrivated by, is the alignments. The alignments in PnP are great, all have extremely descriptive properties that identify them and make them unique. Compared to those, however, Black Isle's bogged down, bland, foggy descriptions are an atrocity! Example: Lawful Evil is a Lawful alignment. They focus everything on laws and regulations, and even depend on them. But they will not steep so low as to go about killing and murdering ruthlessly, even resent the death of others needlessy and pointless wanton destruction. Even go so far as to PROTECT LIFE. They just want to rise in government or politics through...what one might call 'looked down upon' methods. Black Isle distorts this, it's a rather pathetic attempt. But their games are great for what they are though :) .

    If I could, I would commission them (or possibly another, or possibly all of the greatest!) for a game, where they could take as long as possible, so as to have the best story, best rule implementation, all the spells, best realistic graphical engine etc. etc. After extensive testing by myself, I would give it to all of my friends, so as to have a sort of MMORPG at first, though largely populated by NPCs. A while after, I might even open it up to the public, but you would have to be qualified enough for it, such things like skill in your respective class, knowledge, and a liking to remain in a state of "Roleplaying" so as to not have normal everyday 'wazzup' type convos. I would have things like Mage Fairs, include all of the countries in Toril, Anauroch, the Chultan Peninsula (Chult, and Tashalar), the Cold Lands (Damara, Narfell, and Vaasa), Cormyr, The Dalelands (Archendale, Battledale, Cormanthor, Daggerdale, Deepingdale, Featherdale, Harrowdale, Highdale, Mistledale, Scardale, Shadowdale, and Tasseldale), the Dragon Coast, The Hordelands, The Island Kingdoms (Evermeet, Moonsahe Isles, and The Nelanther Isles), The Lake of Steam, The Lands of Intrigue (Amn, Calimshan, and Tethyr), The Moonsea, The North (The High Forest, The Savage Frontier, The Silver Marches, The Sword Coast North, and Waterdeep, The Old Empires (Chessenta , Mulhorand, and Unther), Sembia, The Shining South (The Great Rift, Halruaa, Luiren, and The Shaar), The Unapproachable East (Aglarond, The Great Dale, Impiltur, Rashemen, Thay and Thesk), The Underdark, The Vast, The Vilhon Reach (Chondath, Sespech, and Turmish), The Western Heartlands, Kara-Tur, Maztica, Zakhara, The Sea of Night. You might even have the ability to purchase land, have dominion over small villages of NPCs, and maybe even less fortunate PCs, build Wondrous and Grand Castles, Temples, and Palaces. Have the Craft Item feats, and be able to make a living selling crops or even items made by the aforementioned Craft Item feats. Even get married, and every once in a while, an extremely large catastrophy might happen, like when Karsus of Netheril tried to drain all the magic power he could from Mystryl and the Weave, before being deemed unworthy of a divine station by Ao, the overfather and all magic ceasing to exist. Or perhaps, the infamous Time of Troubles. You could even be blessed by Mystra and become one such as the Magister, or the Chosen of Mystra, or the Chosen of any god. There's another thing, I would include any and every form of deity, wether they be demi, quasi, lesser, intermediate or greater, from all of the pantheons, perhaps include such infernal beings as Orcus and Pazrael. I would most obviously include ALL of the prestige classes.

    Okay, wow. That was a creative surge to end all other creative surges. Woohoo! Maybe some day when I take over the Earth, I will do this. Booya!

    Edit - Weapon Finesse is also available for Shortspear, Javelin, Siangham, Sap, Gauntlet & Spiked Gauntlet, Light Flail, Sickle, Light Hammer, Light Pick, Kukri, and Punching Dagger(Katar). And yes Blackthorne, the Longspear is a Martial Weapon.

    "Taste The Bite Of My Arcane Wind!"

    [ January 05, 2003, 06:25: Message edited by: Lord Neon ]
     
  11. Ofelix

    Ofelix The world changes, we do not, what irony!

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    You impress me! You could make a book! but yes you are right, but still I'm a realy BIG fan of PnP and when a game say Dungeon and Dragon rule I just want that they make each rule in the game...

    Maybe I made some small Error Since I have the PHB in french and Many name aren't exact translation... :book:

    [ January 06, 2003, 05:01: Message edited by: Dungeon_Master ]
     
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