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IWD2 Party

Discussion in 'Icewind Dale 2' started by Halasz, Jul 13, 2006.

  1. Halasz Gems: 7/31
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    [​IMG] So.....my computer crashed a little while ago and everything got wiped :S. So needless to say my far IWD2 game also was trashed, I'm now looking into making a new party. I'm looking for recommendations for a party. Note: I do NOT power play:p
     
  2. Mudde Gems: 9/31
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    If you're able to make powerful enough clerics and druids without powergaming you can use them instead of fighter-type chars since they are much more fun to play with with all spells and don't lack much in their fighting skills.

    Have at least one arcane caster with as high as possible casting stat.

    A typical party should have at least one tank-type, one healer (or as recommended above: characters that can do both well) and one caster. Then fill out with any fun characters! The more the merrier!

    Try fun rp-chars like dwarven druids, halfling sorcs and halforc rogues if you like as filler ins.
     
  3. Halasz Gems: 7/31
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    Thanks
     
  4. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    OK - here is a non-powergaming party idea:

    Aasimar Paladin of Ilmater 3 / Painbearer of Ilmater X

    Half Orc Fighter 4 / Barbarian X

    Human Sorcerer X

    Covers all the bases, but still challenging because you only have 3 people.
     
  5. kmonster Gems: 24/31
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    If you have a cleric and a sorcerer or wizard in your party you can add any 4 characters you like without having to fear to have a too weak party.
    All spellcasters will suffer if you add other class levels, keep them pure.

    The party I finished the game with was

    Aasimar Fighter4/Paladin x
    Dwarf Battleguard of Tempus
    Human Druid
    Human Bard
    Human Sorcerer
    Human Rogue3/Mage x

    They were very powerful and even more fun.
    For even more power one could replace the fighter4/paladin with a pure paladin and the rogue3/mage x with a rogue1,2,3/transmuter x without decreasing the fun.
    The cleric's deity is a matter of personal preference.

    Druids need GSF transmutation and scion of storm for best results.
    Rapid shot is as good as 2-weapon fighting and ambidexterity combined while wearing a shield and requires at least 13 dexterity.
     
  6. xosmi Gems: 20/31
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    i reccomend at least two tanks, you're not really limited to stereotypes here, one of the halfling sub-races has a recomended class of beserker, it plays well but it's not really a common sight.
    my secomdchoise would be a monk/ranger, also a bit less seen in the standard power play parties.

    i also like to put in a cleric for healing and buffing, and also a druid, she can also heal a bit, but she is not so much a character you see in each and every party.

    using a bard as a caster can be fun too, they are not as powerfull as using a seperate rogue and sorcerer/mage, but i find that for my uses, a bard suffices. also, you get to use some items that are for bards only, and the songs are not too bad either.

    you can fill up the last one however you like... how about a thiefling paladin, or a half orc sorcerer ? get creative.. :)
     
  7. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Good idea. A Ghostwise Halfing Barbarian is a little-used but cool sounding character.
     
  8. kmonster Gems: 24/31
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    I wouldn't recommend taking extra bad fitting races to someone who hasn't finished the game before.

    It might be nice for game mechanics abusers aka level squatters to keep the game challenge high enough after cheating up their character levels, but crippling your characters doesn't increase the fun factor if you want to roleplay through the game normally.

    Warriors are already underpowered compared to spellcasters. If they even get a strength penalty they are reduced to stupid meat shields who keep the enemies busy as summon replacement until the mighty spellcasters finish them off.
    Not a bad tactic, but boring as hell.

    Warriors need as high strength as possible and a two-handed weapon so they can deal out so much damage that they can easily overcome 15 damage reduction.
    It's not that fun if some party members are nearly useless compared to the others.
     
  9. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    A Ghostwise Halfling isn't a "bad fitting race". It's just a little used one.

    And I don't agree that warriors aren't underpowered in this game.

    In my current party, my Barbarian and my Monk do 90% of the kills. Hardly stupid meatshields. The Transmuter and Painbearer only have to step in for the really tough fights. And with the Ease of Use mod, my Monk can use weapon finesse on his fists, so he is a decent fighter with only 13 strength, but 21 dexterity.
     
  10. Mudde Gems: 9/31
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    @kmonster

    The good thing with 3ed D&D-rules is that in comparison to the 2ed rules a 2 point stat penalty won't make a huge difference. You get 1 HP less in damage and for a fighter that raise strenght when possible you get an average of 1,5 HP less with a 2-hander. That won't make a big difference in the long run. By choosing not to powergame you loose much more than that.
     
  11. kmonster Gems: 24/31
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    @Harbourboy: You can solo the game with any class, so it's no problem getting even 100 percent kills with your fighter.
    Especially since your summons' kills are ignored in the statistics instead of given to the summoner.


    @Mudde: Why reduce the fun and power if you don't have to ?
    1.5 damage more or less against 15 damage reduction is quite a lot.
     
  12. Mudde Gems: 9/31
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    @kmonster
    If you think 1.5 damage is much you really should powerplay with strange multiclasses to maximize for much more extra damage. Since Halasz don't want to powerplay I think he's not searching for maximum damage at all cost and then loosing a little power for a cool rp-character is a good idea.

    I usually powergame as much as possible but often with a restriction in which race I want for rp-reasons.
     
  13. kmonster Gems: 24/31
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    @Mudde:
    Not powergaming doesn't mean to create extra weak characters.
    For powergamers 1.5 extra damage is nothing, but for normal players it does matter. I don't say you have to take an half-orc who could even do 3 extra damage compared to the halfling, but why taking one of the worst fitting classes ?

    With a weak fighter you might reach a point where you ask yourself:

    What do I have a warrior for if my cleric does more damage in combat ?
    Why risk to send him fighting at all if a summoned skeleton can do the same damage ?

    When you have roleplayed the game, it feels better if each of your characters played an important role in your party, not just something like "my fighter was great at killing little goblins which aren't problematic anyway, but against the tough monsters with damage reduction he was nearly useless and the spellcasters had to save the day. The game wouldn't have been harder without him."
     
  14. Rook Gems: 2/31
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    Well I'm currently playing through the game for my first time and I'm really enjoying it, I'm not a powerplayer either and I like to create my characters from an RP perspective rather than a powergaming one.

    Though I did read a really nice guide on character creation that really helped (its my 2nd party the 1st party got squashed into the snow outside the goblin fortress).

    Pick characters you think you will enjoy playing with, for example I have a Half Orc Barbarian/Cleric of Tempus, simply because I was a fan of Branwen in BG (okay she was human and pure cleric, but RP wise she was a barbarian Cleric). I chose a Pally because I always like to play the ultimate good guy in RPG's. a Sorc because I have never tried one before. an archer based fighter/Evoker because I thought this would be an interesting mix... + he is an elf. a Dwarven Fighter as my main tank as i always like to include a Dwarf in my party and finally a ranger/rogue, RP wise he is more a scout, but in the game he is actually only got the ranger class because i wanted the dual wield capability, now im lvling him as a rogue.
     
  15. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    That is the best advice of all.
     
  16. Halasz Gems: 7/31
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    [​IMG] So, I've finally made and finished a party I'm happy with. Tell me what you think...

    1)Human~Silverstar of Selune
    2)Gold Dwarf~Fighter
    3)Moon Elf~Bard/Fighter
    4)Human~Rogue
    5)Half-Elf(Half-drow)~Sorceress
    6)Human~Wizard
     
  17. kmonster Gems: 24/31
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    You have a cleric and a sorceress, so the game shouldn't be too hard.

    A pure bard will be considerably stronger than a bard/fighter.
    If you make one of characters an ECL race, the average party level would increase faster.
    But you don't have to powergame ...

    Caster-heavy parties like yours are more powerful, but you'll have to pause the game more often to cast your spells.
    You probably won't find scrolls fast enough for your wizard and have empty spell slots for a part of the game.
     
  18. Scythesong Immortal Gems: 19/31
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    Actually the Fighter-Bard is stronger than the pure Bard, for as long as the fighter level remains at 1. Unless you're a human, though, this present a problem unless you plan to MC at HoF, which would be too late.
     
  19. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Halasz, that party should be able to handle everything reasonably easily, although you might have fun trying to protect all your low hp characters in the big battles when your main fighter gets flanked (or disabled in some way).
     
  20. Mudde Gems: 9/31
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    Just watch out with the Moon Elf~Bard/Fighter to avoid xp-penalties. Make sure you either have as many fighter as bard levels or just skip the fighter levels.
    Personally I would change 4 and 6 to a rogue1-2/wiz (starting with a rogue-level for tons of skill points) and add a druid, but maybe that's because I don't use sneak attacks. If you use them a high-lvl rogue can be useful.
     
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