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Kingdom Come: Deliverance II - Preview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 18, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]RPG Site checked out Kingdom Come: Deliverance II:

    [​IMG]

    Kingdom Come: Deliverance II is the game that Warhorse Studios always wanted to make - Preview

    Even though I own it three times over (I'm weak when it comes to seeing a video game on sale), the original Kingdom Come: Deliverance is a game I haven't sunk much time into. As someone who loves the Elder Scrolls games, there's an allure to playing a stat-heavy, super crunchy RPG, and the fact that these games are based around large historical events is just a nifty added bonus. So, when I had the chance to check out the upcoming sequel, Kingdom Come: Deliverance II, at PAX West recently, I threw on my best tunic and leather pants and got to it.

    Described to me as Dungeons & Dragons without the dragons, KCD2 is set in medieval 15th-century Bohemia (modern-day Czech Republic), where you once again control the former blacksmith turned hero, Henry. Picking up directly after the first game, players will be thrust into a story that sees good ol' Henry going up against Sigismund of Luxembourg, aka the Holy Roman Emperor. In the demo I played, I got to explore a snippet of the new, large city of Bohemia and witness how the team is incorporating branching decisions into their quests by testing Henry's sneaking skills in an attempt to steal a rival swordsman school's sword.

    Tobias Stolz-Zwilling (he goes by Tobi), International PR Manager for the game's developer, Warhorse Studios, sat me down and directed me to speak to a gentleman in the street to begin the quest. Moments later, I was dueling a master swordsman from Germany. As Tobi later explained, this duel would impact events later in the quest and could have allowed me to skip an additional duel with his apprentice. It was just the beginning of the branching situations that would tailor this event and make it unique to my playthrough.

    [...]
     
    Last edited by a moderator: Sep 19, 2024
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