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Livonya's Mod for the Temple of Elemental Evil Beta Released

Discussion in 'Game/SP News & Comments' started by chevalier, Apr 7, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    The beta of Livonya's mod, a compilation of fan fixes and custom content added to Troika's Temple of Elemental Evil, has been released at Circle of Eight. Here's the list of features:

    - [ beta version 1.0 released 2005-04-5 ] -

    * Fixed 22+ wands that weren't working properly
    * Wand of Command will always issue Command Fall
    * Wand of Remove Blindness/Deafness will always remove Deafness
    * Wand of Lesser Restoration cures a random ability
    * Wand of Restoration cures a random ability
    * Fixed dozens of spells so that enemy NPCs could cast them
    * Fixed 10+ potions that did not work
    * Fixed several Reputations that would not trigger
    * Fixed multiple spells that had errors in their script
    * Fixed multiple errors in Protos.tab file
    * Fixed multiple errors in dialogs
    * Fixed Moat House Gnolls getting damage reduction
    * Fixed Skeletons getting AOO while using crossbows
    * Fixed problem of two-weapon fighting NPCs not using two weapons in combat
    * Summoned skeletons with crossbows will now have many more arrows
    * Compleated coding on evil quests that were never finished or implemented
    * Bodaks now have a Death Gaze attack
    * Gorgons now have a Petrifying Breath attack (of sorts)
    * Basilisks now have a Petrifying Gaze attack (of sorts)
    * Summoned demons will no longer summon additional demons
    * Hezrou now has stench effect
    * Bardic Instruments now come in normal and masterwork varieties
    * Magic Bardic Instruments are now available
    * Fixed Sargen's Broken Quest

    * Re-wrote entire enemy AI with additional scripting (80+ new AI scripts)
    * Created a system for enemy NPCs to attempt to Break Free
    * Created a system for enemy NPCs to use "scrolls" and "wands"
    * Created new system for determining distance in Random Encounters
    * Created system for NPC spell casters to pre-buff with spells

    * Changed experience system for setting off/disarming traps (no experience)
    * The only way to gain experience from traps is to disarm them
    * Added new traps and repaired broken traps
    * Created new trap types

    * Put kids back into TOEE with dialog
    * Added new sub-plots
    * Added new quests
    * Added new dialogs
    * Added new encounters
    * Added new items
    * Added new creatures
    * Changed some content to add realism
    * Added a new merchant (very hard to gain access to)

    * Created special dialog option for Jaroo to solve spell permanancy problem
    * Created special dialog option for NPC inventory manipulation

    * Adjusted hit dice size of some creatures that were simply too easy
    * Adjusted many skill check requirements

    * Major adjustments to Guardian Balor
    * Major adjustments to Guardian Vrock
    * Major adjustments to Guardian Glabrezu
    * Major adjustments to Guardian Hezrou
    -- Do NOT take these creatures lightly!!! They are powerful demons!!

    * Added more uses for Pick Lock, Disarm Trap, Survival
    * Added many, many new uses for Intimidate, Sense Motive, Bluff, Diplomacy, and Gather Infomation
    -- Please note that Feats that increase skills will be useful as some skills need to be very high!
    -- The same can be said for spells that raise Charisma and Dexterity

    * Major change to Spiritual Weapon
    -- Spiritual Weapon was a broken spell because NPCs would attack it with melee
    -- NPCs would do nothing but attack the Spiritual Weapon for several rounds
    -- Thus you could use Spiritual Weapon to win any battle with melee NPCs
    -- I could not fix this, believe me I tried very hard!
    -- Spiritual Weapon now has hit points (25 + 10 x Spell Caster Level)
    -- When weapon is destroyed it will vanish
    -- Spiritual Weapon is still a good spell but not an instant game winner
    -- Spiritual Weapon is still immune to magic attacks
    -- If a better solution becomes available it can be switched back with 5 seconds of work

    * Major change to Sleet Storm
    -- Sleet Storm was a broken spell
    -- It would cause NPCs and PCs to get endless AOO when a prone character would stand
    -- Invisibility plus any AOO other than moving through a threatened space causes a huge bug
    -- This spell was a disaster
    -- It has been changed so that it now does cold damage to those wearing metal armor
    -- It also causes a reflex save: failure causes you to slip on the ice
    -- Unfortunantly I had to change the spell graphics
    -- If we can ever fix the "AOO + Invisible bug" then this spell can be returned to normal


    Read the whole thing at Circle of Eight.
     
  2. Lynadin Gems: 11/31
    Latest gem: Bloodstone


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    Why didn't they just make a whole new game ? :shake:
     
  3. Newfie Banned

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    What about the damn fire bug? I can't finish the game until that is fixed.
     
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