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Lum The Mad (*spoiler*)

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Arath, Sep 15, 2003.

  1. Arath Gems: 3/31
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    [​IMG] ok, im, as the topic states, in the lum the mad level of watchers keep. my problem is taht i cant get past the torch area, I have succeded in throwing all the notes from him away, and now i need your help, how are they to be lit(which ones in which color)

    thx in advance
     
  2. BOC

    BOC Let the wild run free Veteran

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    The notes have nothing to do the torches, you will need them in order to operate the machine of the Lum and get some bonuses. As for torches, in the room, where the magic golems were, there are some pools. The color of the pools shows, what color each of the torches must be.
     
  3. LKD Gems: 31/31
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    You threw away the notes? Bad move, buddy -- those tell you how to operate the machine -- if you just fool around with the damn thing, you are going to be one sad puppy.
     
  4. Arath Gems: 3/31
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    DAMN why in hell did I throw the damn **** away then?=?????
    Im not going to start all over again, thx for the help with the torches, guess I will have to gamble with the machine^_^
     
  5. LKD Gems: 31/31
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    I recommend that you do a search on this site for the codes -- I'm sure that various walkthroughs you can link to from here will also be helpful to you. You could lose half your party screwing around with that machine -- if you do decide to gamble, don't risk your PC -- a petrified NPC can be revived; a PC cannot.
     
  6. Aldazar Gems: 24/31
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    If you do in fact mean the torches with the coloured oil, look at the shapes on the ground on each side of the level, use the oils in the same order and the doors should open.
    Hope that helps

    *Just noticed - new gem! :rolling: *
     
  7. Arath Gems: 3/31
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    hm, ok, guess you are right, and for the torches, I just figured taht they would be on the notes in some way since the dragon talks about some clues that you should follow.(not sure what it said thou, and cant ask it since I killed it :) )
     
  8. Aldazar Gems: 24/31
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    Oh yeah, which notes? The Library notes or Handwritten notes?
    L notes are useless after that level, H notes help you figure out the Machine...
     
  9. Death Whisper Gems: 9/31
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    just to post it:

    Left Right
    Red Blue
    Red Purple
    Purple Red

    But as the other say, there are "bricks" on the floor that tells you which order and colour to lit them. The colum to the left is displayed in the room right before the lamp room.
    The column to the right is displayed in the room with the magick golems or the room right before.
     
  10. Maincarast'è Gems: 3/31
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    I was getting mad trying to solve the puzzle of the torchs that I realized the solution when I displayed the map of the area. ¡¡Pop!! as Coldplay says: "simple as a hammer to the forebrain"
     
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