1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Mage Stronghold Quest

Discussion in 'BG2: Shadows of Amn (Classic)' started by Bran Dawri, Oct 20, 2004.

  1. Bran Dawri Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Oct 20, 2004
    Messages:
    5
    Likes Received:
    0
    [​IMG] Hello everyone,
    I'm new here, and I already have a question (actually, I came here searching for the answer to this question).

    I'm playing a chaotic neutral wild mage, and I've finished just about every sidequest in BG2: SoA.
    I'm about to travel to Suldanesselar (sp?), but I have one thing left to do. I need to pick up the ring of wizardry my apprentices are creating. However, every time I enter the Planar Sphere, two of them die :( . I'd prefer to keep all three alive, as I've heard that there's an xp bonus for this. Is there any way to keep them from dying :confused: ?
    Thanks.
     
  2. Moo in techni-color Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Jul 30, 2003
    Messages:
    20
    Likes Received:
    0
    No unfortunately there is not any way to keep them alive, if this is their final test and you told them to create ANYTHING at least one of them will die. It kinda sucks, but thats how it goes.

    Edit: The only way to keep all of them alive is to tell them to "Back Off" from doing anything for the final test, so either it's the items or the 50k exp and a fat guy talking about how proud he is of your students.
     
  3. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

    Joined:
    May 15, 2003
    Messages:
    12,434
    Media:
    46
    Likes Received:
    250
    Gender:
    Male
    Moo is right. You only get the 50k XP bonnus if they all live. So if you had one of them die making a previous item, it doesn't matter if the other two die now. You don't get the 50k XP whether one dies or all of them die.

    To note, the way for all of them to live is to have them make:

    1. The crappy Dagger of Charname on the first project

    2. The 6th level scroll mislead on the second project.

    3. Nothing on the third project.
     
  4. Alavin

    Alavin If I wanted your view, I'd read your entrails Veteran

    Joined:
    Aug 26, 2003
    Messages:
    930
    Likes Received:
    0
    I've successfully had them make Abi-Dalzim's Horrid Wilting for their second creation and they all survived. I'm sure I read somewhere that it's partly down to chance whether they survive, except for the last set. With the last ones, if they make anything, at least one dies.
     
  5. Klorox

    Klorox Baruk Khazad! Khazad ai-mĂȘnu! Veteran

    Joined:
    Nov 17, 2003
    Messages:
    2,980
    Likes Received:
    7
    That ring of Wizardy is more valuable than 50k XP, IMHO.

    ...especially if you have two or more wizards in your party!
     
  6. Bran Dawri Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Oct 20, 2004
    Messages:
    5
    Likes Received:
    0
    Well, that's too bad then. I guess I'll just take the ring. Now where'd I hear that before?

    On a side note, I had them create a Horrid Wilting scroll without any dying. Don't know why really, as all three (!) mages in my party already had one in their books :p . Guess it comes with being Chaotic Neutral :D .
     
  7. Blog Gems: 23/31
    Latest gem: Black Opal


    Joined:
    Sep 4, 2002
    Messages:
    1,634
    Likes Received:
    1
    If you give them "self-directed studies", they all die.

    None of them will die on the second project, so create whatever scroll you wish.

    First project has some luck to it. IIRC I made a wand of the Apprenti with anyone dying.

    Third project I think I read somewhere that if you get lucky, you can salvage the item after some of them die or something like that.

    Oh yeah, the mage stronghold quest doesn't just end there, so try not to hurry too much to finish the game.
     
  8. angryguy Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Aug 20, 2004
    Messages:
    239
    Likes Received:
    0
    First one- only the ring of protection is a risk, so take the wand.

    Second one- only meteor swarm is a risk, so take abi dalzim's.

    Third- all are a risk, pick any task and some will die. Robe of apprenti is rubbish, the staff of power is disappointing and so the ring of wizardry is the only real choice...if you dont want the exp.
     
  9. Bran Dawri Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Oct 20, 2004
    Messages:
    5
    Likes Received:
    0
    Oh yeah, the mage stronghold quest doesn't just end there, so try not to hurry too much to finish the game.

    Whups. Didn't know that, so after getting the ring, I pretty much went on into Suldanesselar. Is there a way back from Hell? Didn't think so. Ah well.

    @Chiz65: Are you the same chiz65 I've seen o another, more metal/plastic dwarf-related forum?

    [Please take personal queries to PM or e-mail.] -Tal

    [ October 22, 2004, 13:10: Message edited by: Taluntain ]
     
  10. Blog Gems: 23/31
    Latest gem: Black Opal


    Joined:
    Sep 4, 2002
    Messages:
    1,634
    Likes Received:
    1
    If you're curious about what happens next, read on...

    SPOILER
    .
    .
    .
    .
    .
    .
    .
    .
    .
    .
    .
    .
    that should be enough dots :)
    You may have seen this, but first there is a graduation ceremony for the surviving apprenti. (They say some funny things depending on how many have exploded.) Then a group of people (mage-haters or something) ambush you in your sphere. This fight is neat; your guardian golem even helps you out. Then you have to go imprison their leader at the city gates. After that, one of your apprentices (if he's alive) will start giving you batches of potions every week. Sorta useless except for selling. Then it's over. So you didn't miss anything too important.
     
  11. Soulbringer Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Oct 24, 2004
    Messages:
    18
    Likes Received:
    0
    Yeap there's a risk...but its only a Percentage chance that your up against. If your lucky you can get all of the items where theres a risk involved.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.