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Mages

Discussion in 'Baldur's Gate (Classic)' started by Matt_Frank, Jul 7, 2002.

  1. Matt_Frank Gems: 1/31
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    [​IMG] Did anyone find it hard in the early stages of the game when the main character is a mage....i've just started and my mage can only memorise one spell and has a very poor armor class, i know this will get better but did anyone else find this a problem?
     
  2. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    I had that problem so I got party members as soon as possible
     
  3. Sniper Gems: 28/31
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    Make these your best scores ...

    Intelligence (obviously)
    Dexterity (Lower AC/imrpove thac0 i think)
    Constitution (raise HP)

    That should make you a wee bit better for the beginning ... just remember, that only allows you to go toe to toe with a diseased gibberling! :D
     
  4. Sol'Kanar Guest

    I went solo for the early portions of the game with my mage. Used a sling for combat and a lot of running. Got spells from high hedge, was very careful and leveled up with subquests.
     
  5. Frog Gems: 12/31
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    Sol'Kanar, since you were soloing as a mage, how did you manage to take out the guy infront of the friendly arm? Its obvious hes the suprior mage and would take you out in 2 seconds with the first magic missle attack(I thinks its 3 missles, around 5 damage each against a lvl 1 mage with less than 10 health)

    Unless of course you blasted him before undergoing dialogue.



    [This message has been edited by Frog (edited July 08, 2002).]
     
  6. Mollusken Gems: 24/31
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    The guards around the FAI will help you with that mage.
     
  7. Sniper Gems: 28/31
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    5 is the max damage for a magic missile ... the dice role 1D4+1 so its max of 5 and min of 2 ...so yeah your right ... its hard to live through the first :D
     
  8. Volar Blackmane Gems: 16/31
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    Did I find it hard? You bet. After looking at the classes (never having played D&D) I had this image of making a necromancer who'd later advance to lichdom and lead the mindless hordes of undeath through the lands. Imagine the surprise when my necromancer started with 4 hp and could cast larloch's minor drain once per day. Sheesh. :rolleyes: That character met it's end at the hand of infamous Shank himself, who stabbed my character to death in Candlekeep, which wast the last place I thought anyone would attack me in. And some time later I found out that you can't even create a single skeleton in the game unless you're a cleric. Good thing that character got killed.
     
  9. Rastor Gems: 30/31
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    In response to the first post, yes mages are tough to make it through early on in the game. The fight with Tarnesh is completely avoidable, though I would not recommend doing it. I found that most fights are tough this early in the game though for any class, just gotta keep trying and run when you can't win.
     
  10. Sniper Gems: 28/31
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    I trust you mean it takes your character 8 hours of rest to memorize spells Volar Blackmane ... unless your edition of BG is abit twitchy? :D

    I agree with Rastor ... personally, the only class that i think can survive the first few chaptors with ease (if you could call it ease) is the fighter class ... a dwarven one at that too (cons = 19)
    I suppose a ranger would work if most of your racial enemies are either gibberlings or humans ...
     
  11. Frog Gems: 12/31
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    I remember when I first played BG I couldn't hit squat with a sword/melee weapon.

    The ratio was something like this (or worst):

    miss
    miss
    miss
    miss
    miss
    miss

    hit
    miss
    miss
    miss
    miss
    miss
    miss


    Bless the Bow! As it was the inverse!
     
  12. Volar Blackmane Gems: 16/31
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    Considering most people can't sleep eight hours straight simply by pushing a button, it's once per day. Besides, I usually sleep only when the characters begin to whine they're tired, not as soon as the mage/cleric has exhausted his spells (never using spells until I absolutely have to sometimes pays off.) And that wasn't really the point, a minor drain once a day or twice a day. What does it matter, you're usually dead before you have a chance to rest so you could drain 1d4 hp again. D&D mages are simply too weak in the beginning. I wouldn't let my apprentice out until he could cast at least third level spells, less than that and he's dead meat.
     
  13. Mollusken Gems: 24/31
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    Too weak in the beginning, and too powerful in the end.
     
  14. zaknafein Guest

    I've played through two games with a mage as my main character and found no problems with it. Its for people who like a challenges.
     
  15. Sniper Gems: 28/31
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    Having Imoen and Kaigen right at the beginning makes it more bearable ... and i suppsoe that Xzar and Montaron are usful frags to have ...
     
  16. Abyssal Knight Gems: 10/31
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    The beginning of the game is pretty much hard with almost all the classes.
     
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