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Major change to upcoming Fixpack

Discussion in 'Planescape: Torment (Classic)' started by Qwinn, Dec 14, 2008.

  1. Qwinn Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
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    I'm looking at implementing two pretty profound fixes in the upcoming Fixpack (probably released as soon as this is implemented and tested) that would radically alter how the game is played, and I'm looking for opinions on the issue.

    The two fixes are:

    1) TNO gains 1-10 hit points upon attaining a new level regardless of what class he's in. This is how the manual says it's supposed to work.

    2) TNO's base THACO and number of attacks would be based on the current class you're in, not the best THACO between all your classes.

    This would make it no longer pretty much absolutely necessary to play the first 9-13 levels (which is over 50% of the game) as a fighter. Throw out every player guide/leveling tips you ever heard. It would be much better to just pick the class you want to play as early as you can and stay in it throughout the game, rather than always playing fighter, fighter-mage or fighter-thief.

    I think this would greatly improve gameplay (and make the manual actually be correct). What do you all think? I have a poll about this on my forums, please feel free to vote and chime in.

    http://www.shsforums.net/index.php?showtopic=38078

    Qwinn
     
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