1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Minor poll. Travelling

Discussion in 'BG2: Shadows of Amn (Classic)' started by Enthasius, Jun 26, 2001.

  1. Enthasius Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Apr 15, 2001
    Messages:
    289
    Likes Received:
    0
    It may get monotonous(I think I spelled that right...)but who thinks that instead of practically instantly getting somewhere, that you should have large country-side, wide-open areas for you party to go through, so that it is more like it would be, if you catch my drift.
     
  2. Slappy Gems: 19/31
    Latest gem: Aquamarine


    Joined:
    Feb 27, 2001
    Messages:
    1,138
    Likes Received:
    0
    You mean like in BG1 ;) I preferred that approach as (I've said before). Areas to work through, that you can explore if you want or rush straight through. Then once you have been through an area, the option to skip straight to the map you want (with a %chance of being ambushed). Much better for me than the jumping about in BG2 and being restricted unless you were givena a specific quest. Still I've gone on about this before.

    /me casts silence on himself
     
  3. Wildfire Gems: 23/31
    Latest gem: Black Opal


    Veteran

    Joined:
    Jul 29, 2000
    Messages:
    1,557
    Likes Received:
    1
    I feel a mixture is necessary. In BG1 , there were far too many areas. The desigenrs were hard pressed to put in something interesting to each area, which meant that they did not focus on areas like the city of Baldur's Gate enough IMHO. But in BG2, there weren't enough areas I felt.
     
  4. ayecapitan Guest

    Fallout-style travelling would be nice for this game, methinks. Simple enough, just some minor additional area maps for random encounters, but it adds gods know how much suspense, I say.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.