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Monks do martial arts... or boxing?

Discussion in 'Icewind Dale 2' started by Vita Morte Cardios, Nov 20, 2002.

  1. Vita Morte Cardios Gems: 2/31
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    [​IMG] Bought IWD2 today, and Its great, and i decided to add a monk to my party...he has the stabbing animation, but no kicks? Did they change this?

    [ November 27, 2002, 18:04: Message edited by: Taluntain ]
     
  2. Khazraj Gems: 20/31
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    Unfortunately yes. Don't try to change it with a program like DaleKeeper2 either because doing so will crash your game.

    They probably did it so that multi classed monks would not look stupid wielding weapons....but at what expence?...
     
  3. Vita Morte Cardios Gems: 2/31
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    So there is no way whatsoever my monk can kick? Aww I dont like that
     
  4. teekc Gems: 23/31
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    why don't you say "they probably did it so that they can rush the game in a hurry and push it to the market"?

    IWD2 has many little flaws (to me) just point out that black isle crew isn't sincere enough in making this game.
    the animation of monk attacking is exactly like anyone attacking with weapon in one hand. (What are they thinking? there are ways to determine if one is attacking with fist or not thus changing the animation when needed.)
    without gathering any information, talk to malavon and tell him that you have nothing to inform, he will thank you for sharing the 'fasinating information'. (they have came out with different dialogue for different cleric when inspiring the troops in targos, but they ignored this one?)
    how about the fact that they forget to put in high ac armors? (are you telling me that when they are testing the game, they didn't notice their tankers were taking huge damage too easy? did they really go through the test?)
     
  5. Vita Morte Cardios Gems: 2/31
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    I was not aware a game that took so long to develop had so many flaws! I see now the monk animation is the same animation as someone lunging with a dagger! :p now thats pathetic. There has got to be a patch for this, and other flaws of course?
     
  6. Dreamagi Gems: 2/31
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    I'd say that BlackIsle still did a good job with IWD2. I mean it's like they actually bothered to sit down with the same old game engine (I'm a game programming student and I know how sucky it can be working with the same engine over and over and over and over...) that they have been using for so long to come out with another game, that has to be unique enough in its own right to be like this.

    As for the monks, well, yeah, it's really like boxing ain't it? ANyway, i think that the animations are the same (for single wield melee), no matter what weapon I use. Maybe a little different for polearms and greatswords, but when you see how they slash sometimes, they look pretty similar.

    You know, I mean since I am Chinese, I think it would be cool that they had a ninja or something. Maybe y'all might call it a "rougish monk". No amor, but proficient in small blades and darts, with a higher character speed and high reflex saves.
     
  7. Vita Morte Cardios Gems: 2/31
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    Exactly they are using the same old engine as before, so why not make some NEW things? (Monk Avatar hint hint) Make a new monk avatar for each race, its not like it will kill you, theyve done a spell casting avatar for each race, and a attacking animation.

    [ November 20, 2002, 22:51: Message edited by: Vita Morte Cardios ]
     
  8. Khazraj Gems: 20/31
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    There is not a spell casting avatar for each race. If you have a female halfling wizard or sorcerer you will know what I mean. Do you know of Jan Jansen from BG2?...

    There are some missing avatars if you look. The game actually does do the whole monk martial arts thing, have you not seen the monks in the Monastery? You can't have it since monks can multiclass, they can't in 2E so it can be drawn easily, while 3E multiclassing means that monks can also have levels in anything else. The game treats fists "as weapons" and so it can't "know" when the character is unarmed or not...

    You know how some touch spells make a little icon of the hand or in the hand poistion while the spell is active to show the spell? Monks fists are like this, the game treats a dagger and a monks fists in the same way, and we are stuck with a lunging monk and not kicks.

    Besides the rules do say "fists" and not "feet"...
    (Joking ;) )

    [ November 21, 2002, 10:00: Message edited by: Khazraj ]
     
  9. Jesper898 Gems: 21/31
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    What about the scimitars then? they look like longswords :(

    [ November 25, 2002, 18:24: Message edited by: jesper898 ]
     
  10. White Lancer Gems: 1/31
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    Um... they are longswords! They use the same proficiency anyway (Martial weapoon, large sword). I don't actually play with monks, so their lack of animation doesn't really bother me. The things that do bother me is that near the end of the game, enemies are hitting my tanks soo often it's just not funny!
     
  11. teekc Gems: 23/31
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    the game knows if a character is using crossbow or longbow but doesn't know if a character is using fists or dagger? this is not something that cannot be done. what makes me boil is not they don't have animation for unarmed attack but the carelessness of overseeing the need for unarmed attack. yes, i am aware of the multiclassing issue. however, i am sure that the programmers can make it so that the game can determine if there is any monk level in a character thus determine if monk unarmed attack animation is being used.
     
  12. Sacremas Gems: 1/31
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    Actually the problem with tanks getting hit all the time at higher levels is not with the game; it's with how high level combat works in 3e. Basically, because of your attack progressing onward, while your AC dont unless you constantly do stuff to improve it. The reason for this is the fact that at higher levels a properly made fighter deals tons of damage in each and every hit. So for monsters to survive this they have to have high amounts of hp, and hp are derived from level (or hit dice actually in the case of monsters). High amounts of HD again has the side effect of boosting their attack bonuses, meaning that they can hit more often (or for some creatures such as dragons, giants and opposing characters, all the time). As a result of this, at high levels armor ends up being decoration in many cases, and figthers basically just have to stand there and take it, waiting for their spellcaster buddies to save their arses, and it's all a fault of those figthers and their high attack and damage.

    Pheew....

    Now whats concerning me is the lack of armor at all! I just started chapter two, and my dwarf is still wearing his chaimail! At least the paladin got a half plate, but that's because she dont have a Dex mod that gets hurt by it like the dwarf does. AC 20 at 7th level is way too low for normal 3e. The 25 or so of the halfling ftr/rog with 21 dex, +1 leathers, Footman's Folly and Expertise constantly set to 5 is closer to it... BTW too bad they placed a limit on how much you can power attack for, that's new for the game.

    Anyone know where I can get a fullplate or 2?

    -Sacremas

    [ November 26, 2002, 20:52: Message edited by: Sacremas ]
     
  13. teekc Gems: 23/31
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    chapter 2? Oswald can make boring beetles shell into light weight heavy armor.
     
  14. Bloodtitan Gems: 8/31
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    i pity you if you cannot see that the malavon sentence is pure sarcasm from one of the most powerful mages in the realms ... or whom did you thought to create malavons rage ?
     
  15. Dreamagi Gems: 2/31
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    I think magical full-plate armor is hard to find, and even though they may be magical, I still think they could do even better. Like when I kill enemies, magical leather amour is everywhere!
     
  16. Bahamut ZERO Gems: 1/31
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    [​IMG] Actually, I used DaleKeeper 2 to change my monk's animation to the "monk" one, so that he looked like the ones in the Black Raven, it didn't crash the game, but he still doesn't kick :( .
     
  17. Khazraj Gems: 20/31
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    Wow! you are so lucky, mine crashed everytime. Does it do more than boxing though?

    I don't know why people don't get it. The program treats monks fists as weapons actually and so for the game "armed" and "unarmed" are the same. This is why the monks "don't do martial arts", because they can multiclass and the game does not "know" if the character is using a "weapon" such as a dagger or using a "weapon" such as a fist or foot.
    Now if the game "knew" that the character was "doing martial arts" then we would have progress, but it does not...
     
  18. Master of Nuhn

    Master of Nuhn Wear it like a crown Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    [​IMG] Haven't really played a monk yet, but I have to say I missd the kicks.

    About the scimitars: Scimitar translated to Dutch is 'kromzwaard' (curved sword). I cant see any curve, and I hate that. Scimitars used to look cool and I prefer fashion over usefulness.
    For the peope who like Drizzt (not me...), imagine your superhero with 2 longswords...
     
  19. teekc Gems: 23/31
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    Just like i said before, the program knows if you are using a bow or a crossbow thus giving you different animations. The program knows if you are using a two handed sword or a long sword and gives you different animations. But the program doesn't know if you are using your fists or dagger?

    There is, actually, a martial art animation in IWD2. You see the people training in Black Raven? Those animations, i think, is from BG2. Because back then only human can become monk, so they only have the martial art animation for human monk. Now in 3rd edition rules, everyone can become a monk. So instead of making animation for each race, they just take out the human monk animation. What kind of attitude is that?
     
  20. Baezlebub Gems: 18/31
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    Umm, teekc, i dont think you quite understand what khazraj is saying. What he means is that the unarmed attack is considered a weapon. The fist in the corner has been programeed to act as a personal weapon that all players use. In BAM workshop, you choose the animation that you custom weapon uses. They have chosen the animation for a dagger, as they consider the fist a weapon. That is why there is no animation, the game is treating it as if you had a weapon equiped!

    Cheers.
     
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