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movement against continious dungeon crawls

Discussion in 'BG2: Shadows of Amn (Classic)' started by Septic Yogurt, Dec 8, 2000.

  1. Septic Yogurt Gems: 9/31
    Latest gem: Iol


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    hmm, dungeon crawls, these are really getting on my nerves now, trap detection 24/7 with no luck whatsoever, and the second you forget, your PC treads over a disintegration trap or something.

    Wave and wave of enemy running at you wearing you down, they hold little XP and no decent items when you kill them, some puzzles that take a fraction of a second to work out and a few decent enemys that challenge you slightly, but eventually fall to spells, arrows and a bit of punching and kicking, you can't buy anything, they take days to do (you decide whether i am saying game time or real time) there mind numbingly repetitively and don't come out much better off.

    Anyone else think this about dungeon crawls, in a nutshell I consider them a bit of a repetitive waste of time (i never do quests that don't give much money/XP/decent stuff.

    Whats your opinion on Dungeon Crawl quests?
     
  2. Sylvus Moonbow Gems: 21/31
    Latest gem: Pearl


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    That's all the game is seeming to be and I agree, it is a tad old. Cities seem like a fill in, a place where you run around until you come to someone who gives you a quest some place else but in the end, it ends up being underground.

    There are times when I say to myself "Alright. Enough's enough already!" and I start getting annoyed at the game because it's not 'flowing' like it should, it's dragging on and on like a skipping record.

    Even the Druid Grove was set up in the same "lead you around" style.

    Syl...
     
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