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My Custom Cleric Kit?

Discussion in 'BG2: Shadows of Amn (Classic)' started by Silverstar, Jul 23, 2005.

  1. Silverstar Gems: 31/31
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    I wanted to play as a Priest of Selune, (the goddes of Moon, the twin nut good sister of Viccy's Goddes Shar.) since there was NO kit like this I started with a pure cleric and decided to add 2 powers that I find suitable via SK.

    Browsing SK innate abilities I saw two abilities: Selune's Blessing and Selune's Curse. WOW just the type of stuff I was looking. So I put those abilities to my PC, usable by 1/day.

    Curious I tried them. I understand that Blessing is a Minor Globe of Invulnerability spell, and Curse is a Fireball, but in a cute BLUE color in effect. It does NOT fire damage, maybe magic damage I am NOT sure.

    What do you think about this? I just created my custom Selune kit. Is it EVIL cheating? The abilities were already in SK somehow. I do not think they are overpowered, compared to other abilities given to Lathander, Helm and Talos priests. Their names were ALREADY decided. Does some creature use these abilities ever in the game? Don't think so. Then how is it possible to have these in SK? Designers had decided to create Selune kit and put these to it but then could not?

    Please share your ideas with me.
     
  2. Felinoid

    Felinoid Who did the what now?

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    Congratulations on your new kit; it sounds great. :thumb: Don't forget to submit it to SP if you can.
     
  3. Dendri Gems: 20/31
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    Aye, great.

    However, there is a mod that will net you a priest of Selune -- called Silverstar of Selune. ;) Cleric Remix Mod . I installed it only two days ago to turn Viccy into a Nightcloak of Shar. (A bit buggy here and there it is, but nothing SK couldnt fix.)

    Just to let you know.
     
  4. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    It's a good idea (and I really doubt it is overpowered considering the existing kits) one question remains though: what were these special abilities in the game for? :p
    [EDIT] By the way how many abilities did you add? (1 per 5 levels?)

    [ July 24, 2005, 11:31: Message edited by: Caradhras ]
     
  5. Silverstar Gems: 31/31
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    Yes I know Cleric Remix mode, it seems good but I actually do not find it to my liking. Special priests gain spell levels slower, (for some reason, it does NOT make sense to me at all.) AND they do not get ALL usefull spells a pure cleric can get. Sure, they get some nifty spells and abilities but still...

    Anyway, yes I REALLY liked the abilities I put. Should they be useable by 1/5 levels? I should add one at each lvl 5 then. OK, no problem.

    ONLY, I can NOT change my class to Priest of Selune, or rather...Silverstar of Selune. It still says me I am a pure vanilla cleric. Oh well, I can live with it. Viconia is no doubt a Nightcloak of Shar (HRRR! :) ) but the game says she is a cleric too...

    Those innate abilities have no spell icons either. They look blank, but they HAVE COOL names, and it is enough for me...

    NOW, by the way, should I have left Viccy to fanatics? I know priests of Selune and Shar don't get along well. Viccy is lucky I am not a really evil person.

    ANYWAY, Minor Globe of Invulnerability is a usefull bonus to a cleric. Magic misiles, Hold persons, Fireballs, Flame arrows, Melf's acidic arrow and meteors are no longer a large threat.

    Selune's Curse is even better. A fireball with blue and white effect looks COOL. :) It hurts GOOD too!

    Still, I am really curious as WHY those abilities were in SK. Which creature ever uses them? If you know about it please tell me.
     
  6. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    Well 1/5 levels was just a suggestion, it sure looks like you're having fun with your kit! ;)

    Perhaps 1/5 levels for the less powerful ability and 1/10 for the more powerful?

    I don't think you can change the name so it's going to be plain "Cleric"... What is really annoying is if you're going to play ToB with this character you're going to get the holy symbol of Lathander (it always annoys me that you can't actually get a generic one if you don't have a kit... Viconia getting the holy symbol of Talos is rather silly).

    It's strange that there are no descriptions for these effects?

    I found another one!!! It's "Selune's Blade" (Innate level 5) you should really consider adding this one to your kit. There is another one which is called "Moon" (Innate level 1) but I have no idea what it does.

    I'm going to try this one! Selune's Blessing, Selune's Curse and Selune's Blade. This sounds good!

    - May cast 'Selune's Blessing' and 'Selune's Curse' once per day per 10 levels (starts at 1st level with one use)
    - May cast 'Selune's Blade' once per day per 10 levels (starts at 1st level with one use)

    What do you think Silverstar? That would be three abilities instead of two. ;)

    [EDIT - There is a kit in IWD2 which gives two abilities: Selune's Freedom (Freedom of movement spell 1 round/level, 1/day) and Moon Shield (Magic resistance +3, 1 round/level, 1/day)

    IMO- a cleric of the Silver Lady would most likely be female, CG or NG and wield a mace. Perhaps an elf so she would have natural infravision?

    It should be possible to duplicate the ring that serves as a holy symbol of Lathander to make its description fit this kit.]

    [ July 25, 2005, 15:15: Message edited by: Caradhras ]
     
  7. krunchyfrogg Gems: 4/31
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    I want to make a dwarven cleric of Clangeddin (or even Haela Brightaxe -- they get two handed swords)!

    What kind of bonuses (boni?) would they get?


    On second thought, the best way to represent this kind of Cleric might be to just multiclass him. Oh well. :/
     
  8. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    @Krunchyfrogg: If you want to use a two handed sword you will have to make up a specific item: in fact a quarterstaff which would look like a greatsword and use the proper animation, would it suit your purpose? (I'm not sure it's worth the trouble though)

    @Silverstar: (funny that's what Clerics of Selune are called, silverstars, not a coincidence I'd wager) I got over the ring problem, I used Cromwell Smithy (patience is needed) File, load item "BELT12.ITM", left click on the "?" icon, enter identified name "Holy Symbol of Selune" , enter identified description "Only those most worthy and devoted servants of [Selune] are granted these powerful holy symbols. STATISTICS: Grants an additional 6th and 7th level spell. 5% Magic Resistance while worn +1 to Strength while worn Usuable By:
    Good Clerics" Update both name and description then: file save item as "selune" (not more than 8 characters). Open your save game with Shadow Keeper (change item, select Ring Holy Symbol of Selune Assign to charname don't forget to save) ;)

    This kit would be great for Ranger/Cleric (favourite enemy werewolves of course) the Ranger stronghold would grant a nice item for a servant of Selune (or is it Mielikki, I'm getting confused here).
     
  9. Silverstar Gems: 31/31
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    Thanks for the Cool Ideas! Heh yes Silverstar name is NO coincidence. :D

    Anyway, I do not know that program called Cromwell's Smithy. What does it do? You can create your custom items or what? Most importantly where can I download it?

    Ranger you say, so should I dual-class to a ranger? If I start as multi-class then I can NOT choose Selune kit. And if I want to dualclass I can not be elf. I still prefer being male(better romance options. Anomen is rather annoying to begin with. Plus I myself is male too. Strange?)

    Anyway I still have my Selune Priest and I may think to dual it to a mage. Selune surely has some connection to magic. Did you ever read the 'Sisters of Light and Darkness' little book in the gaMe? It is the story of Selune and Shar and actually about the birth of Mystra, goddes of magic as I am sure you very well know. My pC carries that book as a...shall we say..holy book about Selune? :) Sorry for ranger, my stats are not adequete. And I have progressed so far so no choice either. Well SK can help but it will be EVIL cheating you know.

    Gotta try Selune's Blade, but wouldn't it be too powerful if this kit has 3 powers instead of 2 given to others? Selune's Blessing and Curse is still a better concept IMHO.

    EDIT:AH yes ranger quest gives a Moon Dog figurine, it has cool abilities, but I have the multiple strongholds mod so I can still get it. I just LOOVE strongholds so please forgive me if it is cheating.
     
  10. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    I think that what matters is whether you have fun or not, not what others would consider to be cheating.

    You can find Cromwell's Smithy right here on SP, it's rather intuitive but it crashes easily... patience is required (it can be tricky to make up magical weapons and the easiest thing to do is to use it to tinker a bit with existing items).

    What I posted about the ring is intended for 25th level Clerics in ToB (sorry I got carried away but I think it can be useful) and you can modify Aerie's and Viconia's rings (Anomen's too if you feel he should rightly get a Holy Symbol of Helm rather than a Holy Symbol of Lathander).

    Higher Clerics in the clergy of Selune are female so I think it would fit in quite nicely, it doesn't mean that there are no male priests of Selune only that they are less common.
    (I'm a guy too, but I don't mind playing a female character even if that means no romances... Anomen? No way!)

    Selune is worshipped by good and neutral aligned lycanthropes and female spellcasters so dual classing to Mage (as you said Selune is linked with Mystra) or Ranger (Selune is very close to nature) should make sense (I don't have multiple strongholds installed so I would consider dualling to Ranger to get the figurine, Selune being the goddess of the moon it would be great). By the way, Sisters of Light and Darkness is a great book for this cleric to have.

    About rescuing Viconia, I believe it all depends on whether or not the silverstar would know if Viconia worships Shar. The relation between Shar and Selune is complicated, they are sisters yet Shar kills Selune at every new moon (something which explains the phases of the moon) so a silverstar might rescue Viconia but would certainly not take her in the party. Viconia would probably sneer at her 'weakness' and provoke the silverstar...

    The way I see it, three powers may seem like a bad idea because (as I mentioned before) other kits get 2 abilities:

    - May cast 'ability number 1' once per day per 5 levels of the caster (starts at 1st level with one use).
    - May cast 'ability number 2' once per day per 10 levels of the caster (starts at 1st level with one use).

    What I suggest to take advantage of all the abilities related to Selune in this kit is simply that:

    - May cast 'Selune's Blessing' once per day per 10 levels (starts at 1st level with one use).
    - May cast 'Selune's Curse' once per day per 10 levels (starts at 1st level with one use).
    - May cast 'Selune's Blade' once per day per 10 levels (starts at 1st level with one use).

    It means that a Cleric of Selune would get three abilities instead of two but wouldn't get more abilities than another Cleric.
    For example a 6th level Cleric of Talos would get 2 'Lightning bolts' and 1 'Storm Shield' whereas a 6th level Cleric of Selune would get 1 'Selune's Blessing', 1 'Selune's Curse' and 1 'Selune's Blade'. The same number of abilities.
    a 12th level Cleric of Talos would get 3 'Lightning bolts' and 2 'Storm Shields' whereas a Cleric of Selune would have 2 'Selune's Blessings', 2 'Selune's Curses' and 2 'Selune's Blades'... a 16th level Cleric of Talos would get 4 'Lightning bolts' and 2 'Storm Shields', a silverstar wouldn't get any extra ability before level 20. Does it look overpowered to you? I don't know exactly what these abilities do, especially Selune's Blade... but I don't believe it can compare with Helm's 'Seeking Sword'.

    With reference to BG1 Tales of the Sword Coast, it would make sense to give our Silverstar the ability to shapeshift into a werewolf (the average one not the greater!) purely for RP reasons (shapeshifting into a puny werewolf wouldn't be such an asset in SoA). If you think I'm raving, think about this, she is the moon goddess meaning that she controls the tides, the great cycles of nature and the transformation of werewolves (lycanthropy).

    Furthermore, Silverstars should have infravision (perhaps adding this property to an item?) it can be done quite easily (by creating a special one or using the Helm or ring of infravision?).

    Tell me Silverstar what alignment did you choose? I found out that the recommended ones where CG, CN and NG (which makes sense since silverstars are independant and self reliant).
     
  11. Silverstar Gems: 31/31
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    Well alignment is NG, it is best alignment for me, neither strict laws or very loose chaos, and still good, kinda like a helpful person that can SOMEWHAT ignore laws to do greater good BUT never to the point of being an outlaw. I know Selune's alignment is CG, and her priests are allowed CG, NG, and CN alignments so no problem.

    Infravision would have been cool BUT how can I implement it to my char? I can NOT find an easy way. Sure there is helmet of infravision BUT there are MUCH, MUCH better helmets so NOPE...

    Lycantrophy? WOW this would have been cool! BUT again I have to ask the same question, wouldn't this kit be...let's say unbalanced and overpowered compared to other kits? Three powers, (though they ALL can be casted 1/10 lvls) plus Werewolf seems like too much MAYBE some disadvantage will be in order BUT what? Do you have any ideas about this?

    BTW I already dual-classed my PC to a mage. He was at lvl 14, so he got spiffy lvl7 spells, I know going to a lvl 15 mage will be hard indeed, but I LOOVE challenges and this char is really to my liking. Simply dumping everybody out of the party and writing ALL scrolls I have collected so far made me lvl 9!(Dual classing to a mage is easy!) A few quests I did and now I am 11!

    I am still open to your ideas about my kit though I can not use my clerical abiliies for now, in a few days I am sure I will regain them(hopefully) and then my cleric abilities will be a nice boost!
     
  12. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    Like I said, I only meant one ability to shapeshift into a lesser werewolf (this wouldn't be part of the kit per se, but aquired from meeting the werewolves in BG1, after all Kaishas Gan did contaminate Charname! Though of course as she is NE it wouldn't really work according to Pnp rules -she would have to be N or G for the silverstar to control the lycanthropy) in fact this wouldn't be really powerful at all (the only time it would be of any use would be in Irenicus dungeon when you don't have any equipment).

    For infravision the easier way is to use a ring (waste of a ring slot I know) or edit an item to grant infravision when it is worn (can be done with Cromwell's smithy, just be careful not to overwrite the item).

    All in all I don't think this kit is overpowered (do you know what 'Seeking Sword' does? with 'True Sight'! Or the combination of 'Storm Shield' and 'Lightning Bolts'!) I'm definitely going to try it either as a single class or dualled to Ranger with werewolves as a favoured enemy (I'd like to get the Holy Symbol in my game though, I guess it's a choice between this and the Moon Dog figurine).

    I've been looking through IWD2 and here what I came up with:

    The description of the Moon Maiden's Blessing would be great for a variant of the mace of disruption which would only be available to Silverstars? The description of the Silverstars could be added to the biography of Charname.

    Do you really think this is overpowered? A Minor Globe of Invulnerability, a blue Fireball and a Flame Blade (I'm not sure about this one, it need testing)... with a Cleric/Mage you're already getting a lot of spells that can do that (a few extra slots mean nothing really) it's very different from 'Seeking Sword' (3 attacks which almost turns your Cleric into a Fighter).
     
  13. Silverstar Gems: 31/31
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    Thanks for the cool info but I already know about IWD and IWD2, I actually finished IWD2 three TIMES, two on HoF mode. ıt was nice enough, Silverstar Kit was actually there, but to tell you the truth I was NOT comfortable with spiffy 3E rules. Multi-classing a cleric/mage (as I do it now in BG2) was rather hard, boring and w-e-a-k as character levels were seperate, when a pure mage or cleric can cast UBER 9th lvl spells, (lvl17) my poor cleric-mage could only cast 5 and 4 levels of clerical and mage spells.(lvl 9 and lvl8 respectively, toatal of 17 char.level) This sucks IMHO.

    Anyway yes you may be right about one MGoI and blue Fireball may seem rather weak compared to other kits, but it is better than nothing still. Maybe I should add Selune's Blade. (It was VERY GOOD in IWD2 I wonder how is it in BG2?)
     
  14. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    Well Silverstar I know you're familiar with IWD2 (and HoF) I just thought it was a good idea to gather the data in one post (and yes MC in IWD2 aren't that great except if you pick lower level spells which are not conditioned by the caster's level like Larloch minor drain for instance).

    By the way I found out that PnP Silverstars were immune to Maze... That would be awesome (but a bit cheesy! even if you're playing with Tactics)

    About Selune's Blade? I haven't tested it yet, I guess we'll have to try and find out. (I'm going to create a Cleric dualled to Ranger at level 8 that should be nice) ;)

    [EDIT: I did some testing, first I didn't remember that a Cleric/Ranger needed stats like these at least 17 everywhere except in INT and CHA... By the way Cleric level 8 is not enough (only level 4 spells).

    -Selune's Curse is really a very, very powerful fireball.
    -Selune's Blessing is not only a Minor Globe of Invulnerability, it grants +5 AC! (more like a Major Globe if you ask me)
    -Selune's Blade is a Moonblade! Which means 50 fire resistance, AC +1, +4 to hit!!! It is not a special ability but a free extra spell...
    (This means up to +6 AC... scary)

    All in all this is going to be a very, very powerful kit at the very least as powerful as a Priest of Helm if not more.]

    [ July 26, 2005, 23:12: Message edited by: Caradhras ]
     
  15. Silverstar Gems: 31/31
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    Yes I noticed that Curse is REALLY powerful, it does devastating damage! Though I did not notice Blessing's AC bonus. It seems these two abilities are well enough to create a powerful kit! Thank you for your efforts!

    BTW my dual-class lvl 14 cleric PC is now a lvl 13 mage! After doing some more stronghold quests I will go to asylum. It may seem I am powergaming BUT with all mods I have, tactics, ibattles, iasylum etc. it is needed for survival! Has anybody tried improved Twisted Rune? It was SOO hard but doable with some cheesy tactics. But fun too! Never I felt like I deserved Staff of Magi like this! :D
     
  16. Andyr Gems: 14/31
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    We implemented that to balance the powers of the kits against kitless Clerics; we are thinking of removing this disadvantage and balancing another way in future versions.

    Spell access is restricted by sphere in accordance with pnp rules. These were largely taken from the old supplement Faiths & Avatars. The spell selection tends to reflect the character of the deity, for example, a Lawful deity is unlikely to grant his followers spells from the sphere of Chaos.

    It helps keep the kits more unique.

    The ideas posted for the kit in this thread are interesting, but pretty powerful. It is true the existing BioWare kits get similar levels of freebies, but those were also quite overpowered - several powerful spells a day for free with no disadvantages?

    Keeping balance between kitted and kitless characters was one of the things we tried to do with Cleric Remix, which is why we changed the BioWare kit abilities too.
     
  17. Bahir the Red Gems: 18/31
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    Add the spell death field from SK, use it and see what happends... :evil:
     
  18. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    @Andyr: I tried Cleric Remix once, it was interesting but IMO it changed too many things in the game. I understand that it is closer to Pnp, but as you mentioned this is not the way kits are implemented in BG2. Kitless Clerics are assumed to either dual class or multi class and it is quite true that a single class Cleric (without any kit) can't compare (Viconia is an exception since she has natural MR). The "official" kits are very powerful (at least Helm and Talos, I'm not that convinced about Lathander since a high level Cleric won't have any problems with undead anyway) so it makes sense to have nice abilities for Silverstars. Agreed these three abilities are too powerful together and I would not give Selune's Curse to a character since it is too powerful and is not a defensive spell.

    @Bahir: nice one, but what does it have to do with Silverstars of Selune?
     
  19. Malovae Gems: 18/31
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    @ Silverstar

    I checked Selune's Curse. Its a fireball that does 20d6 damage, save vs spells for half :)
     
  20. Silverstar Gems: 31/31
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    I mean NO DISRESPECT for Cleric remix kit, I am sure all of people worked hard to create it, but I can not like it since I make a dualclassed cleric so 1 lvl late spell progression really hurts me! Sorry!

    20d6!!!I noticed it was rather devastating but is it a fixed 20d6 amount? Not with lvls? Then it is a bad choice for a kit methinks...
     
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