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My tiny mod, have any interest?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Tal Rasha, Mar 25, 2006.

  1. Tal Rasha

    Tal Rasha Eye of Vecna

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    Some mods are tough, and your PC or NPCs can use the special equips or items gained in these mods to improve themselves. But your summons have no way to improve themselves, they relatively become weak, and become TRUE cannon fodders. So, recently I have made a tiny mod, I call which "Improved Summons".

    Actually, I didn't change all summon spells in the game. I just changed some of them.

    1> Call Woodland Being
    Before lvl18, caster can still summon a nymph. (NO CHANGE)

    During lvl18--lvl25, caster can summon a dryad(All the names I chose exist in your Dialog.tlk, so no translation is needed). She has more useful spells than nymph.
    Ability:
    --HP 65
    --AC 0
    --thac0 11
    --attack number 1
    --Immunity to non-magic weapon

    From lvl26, caster can summon a sirine. She has more useful spells than dryad.
    Ability:
    --HP 80
    --AC -3
    --thac0 9
    --attack number 1
    --Immunity to non-magic weapon
    --Immunity to +1 weapon
    --Can not be dispelled by Death Magic

    2> Animate Dead
    Before lvl24, caster can still summon a skeleton warrior. (NO CHANGE)

    During lvl24--lvl29, caster can summon a greater skeleton (IWD Boneguard animation).
    Ability:
    --HP 100
    --AC -5
    --thac0 5
    --attack number 2
    --Immunity to non-magic weapon
    --Immunity to +1 weapon

    From lvl30, caster can summon a banshee(IWD Wailing Virgin animation). She has some useful 1-7 wizard spells, and plus 1 Wail of Banshee.
    Ability:
    --HP 90
    --AC -4
    --thac0 7
    --attack number 1
    --Immunity to non-magic weapon
    --Immunity to +1 weapon
    --Immunity to +2 weapon
    --Can not be dispelled by Death Magic
    --Each hit the victim must make a save vs death or be doomed for 3 rounds(Allow magic resistance).

    3> Mordenkainen's Sword
    Before lvl25, caster can still summon a magic sword. (NO CHANGE)

    From lvl25, caster can summon a IWD version Mordenkainen's Sword in his/her hand to attack the victim from a long distance.
    Weapon Ability:
    --2d10 slashing damage + 1d10 magic damage
    --to hit +10
    --enchantment 5
    --not allow str bonus
    --increase attack number by 1

    4> Summon Deva/Fallen Deva/Planetar/Dark Planetar
    Before lvl30, NO CHANGE.

    From lvl30, caster can summon a Solar/Fallen Solar. He/She has a similar ability with the final battle Fallen Solar, but without permenant haste, and with some spells(The Final Battle Fallen Solar has no spell memorized, he/she use script to FORCE CAST spells!), and with other differences. And of course you can only summon one Solar/Fallen Solar at a time.

    Have any interest?
    Can I upload it here and how?
     
  2. Tim Tim Gems: 2/31
    Latest gem: Fire Agate


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    sounds like a great mod you made Tal Rasha

    can each spell be downloaded separetly or do they all come togetherin a pack?
    I know I would use "Call Woodland Being" way more in my game, the other summonings are quite strong/powerful already
     
  3. Tal Rasha

    Tal Rasha Eye of Vecna

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    There are subfolders in the main folder, delete any subfolder you don't want before your installation.

    But the question is how I upload my work here.
     
  4. kuemper Gems: 31/31
    Latest gem: Rogue Stone


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    Tal Rasha, if you mean to have Taluntain host your mod, try the Submissions section on the front page of SP; found here. :)
     
  5. Tal Rasha

    Tal Rasha Eye of Vecna

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    I have made my submission. I hope Taluntain will accept it.
     
  6. Gregor Gems: 7/31
    Latest gem: Tchazar


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    Tal, your mod sounds great! How much testing have you done on it? I live in fear of game-crashing bugs. :eek:
     
  7. Tal Rasha

    Tal Rasha Eye of Vecna

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    It works well with Ascension, Tactics, and Item Upgrade mods. And it works well without these mods too. Theoretically it won't crash, I think.
     
  8. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Yes! I'm liking this! I always got annoyed how in BGII the summoning spells didn't increase the summoned monster's level. Especially seeing as how monster summoning stops at level 3! (Monster Summoning 3, Animal Summoning 3 etc) But this, this I like! Do you think you could add in something like a new Monster Summoning spell as well and a druid version if possible?

    Either way I'm liking the Call Woodland Being and Animate Dead changes ... Banshees :evil:
     
  9. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG] You can grab it here until it's added with the next site update.
     
  10. Tal Rasha

    Tal Rasha Eye of Vecna

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    What monster would like to summon? Theoretically, any creature in the game can be summoned from a spell. :p
     
  11. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Can you summon a Marilith? A Revenant perhaps? Maybe a Wraith? Uh uh. :cry:
     
  12. Tal Rasha

    Tal Rasha Eye of Vecna

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    This a good idea, maybe I will add this to High level Gate spell.

    Normally, you can only control 5 summons at a time. I think having various summons is a better idea than having all undead ones.
     
  13. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    True, but I like alot more of these undead creatures then just the regular summons. I guess they just add a lot more interesting.

    Well if you could perhaps make a super mod for the next site update that would be great! Maybe even a few more spells too! :D
     
  14. Felinoid

    Felinoid Who did the what now?

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    Summoning a lich would be a neat trick too... :grin:
     
  15. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    :lol: I guess you implicate that into say a modded game, as in a REALLY HARD modded game! Otherwise you would take the cheese to a new level Fel! :D
     
  16. Felinoid

    Felinoid Who did the what now?

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    Well, for someone like Silverstar, why not turn the Improved Liches to your advantage like the Improved Pitfiends? ;)
     
  17. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    Well I guess if Tal does make another mod like this I can always ask Silver to give me another list of ALL the mods he has! :D He can be my guide!
     
  18. Goli Ironhead Gems: 16/31
    Latest gem: Shandon


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    Very intresting, I'll download it right away! :)
     
  19. Tal Rasha

    Tal Rasha Eye of Vecna

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    I am making the Amimal Summons and Monster Summons a little stronger than before so that they can stand a bit longer before your enemies. Is this a good idea?
     
  20. Fly2tHeSkY

    Fly2tHeSkY Southern Comfort Veteran

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    ^^ Yes it is! Make both those spells like the previous ones you modified and it should work out well. Add a few new ones if you want as well.
     
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