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Necessary Items?

Discussion in 'Icewind Dale (Classic)' started by Farthy, Oct 6, 2002.

  1. Farthy Gems: 10/31
    Latest gem: Zircon


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    [​IMG] What items do you find that you must keep? I have a broken armor, a bad dagger (Aspel's dagger), and some knuclehead trout. Will they be used later?

    [ October 07, 2002, 17:09: Message edited by: Blackthorne TA ]
     
  2. Mister Rogue Gems: 2/31
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    You dont need any of these items, however if you aquired the knucklehead from a goblin you killed in the south of Easthaven, you must give it to the little boy on the bridge, saying "help, monsters!"

    Hope this helps, and good luck with the rest of the game :)
     
  3. ejsmith Gems: 25/31
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    Yeah, there's a bunch of quest related stuff that you can chuck.

    It's fairly save to do so at the end of the chapter. You're best off putting it into a "container", so you can get it later if you need to. But don't store anything in Easthaven =)

    There's a couple of things you'll want to keep inbetween chapters, but they should be obvious keepers, because they have a obvious/logical use somewhere else (that you have visited in a previous chapter) and you just can't seem to get there right now, so you hold onto them until then.

    You'll have a bunch of keys in Chapter 1. Chuck them at the end of Chapter 1.
     
  4. Big B Gems: 27/31
    Latest gem: Emerald


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    [​IMG] The single most important items to hang onto are the badges. But you don't start getting those until like Chapter 4. And you don't use them until the end of Chapter 6. So hang onto those, when that time comes.
     
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