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Neverwinter Nights 1.23 Patch Released

Discussion in 'Game/SP News & Comments' started by NewsPro, Aug 27, 2002.

  1. NewsPro Gems: 30/31
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    (Originally posted by Mollusken)

    If you still have problems with your cd-rom not reading your NWN cd, this patch should definitly fix it. BioWare have now removed the whole SecuROM check, and they've also fixed or added a long list of other things.

    Fixes new to this patch:

    Neverwinter Nights Game

    - We have removed SecureROM disk checking.
    - Optimized some multiplayer code for modem/high-ping users.
    - Added new Toolset Wizards. See below for details.
    - Improved overall game stability.
    - Added the option "Supress Base Servervault" to prevent listing characters in the root of a Server Vault:

    nwplayer.ini
    [Server Options]
    Suppress Base Servervault=0

    Set this to 1 if you don't want your clients seeing character files from the root of the Server Vault.

    - Added code to handle bad save game data properly.
    - Invalid Character bug in Server Vault is fixed.
    - More DM Client fixes for possesion, factions, and crashes.
    - "dm_spawnitem" command readded to the game
    - Added a swearfilter to the multiplayer chat area.
    - Fixed an issue with scripting a door or placeable to lock itself.
    - Fixed the GetFacing() command in NWscript to return the correct value.
    - Fixed creature bumping through walls/doors.
    - Fixed a problem where DMs couldn't GoTo a new area if a large part of the center of the new area was elevated, or didn't have a walkmesh by increasing the search radius.
    - Fixed a bug causing new characters to enter the game with an empty quickbar rather than a default set.
    - Cleaned up and fixed several quick bar issues, including text overlapping and replacing problems.
    - Fixed a bug with Armor Class specific bonuses versus alignment not always working.
    - Added an /ignore command to the multiplayer chat area:

    /ignore
    /unignore

    Since chat names can change at each session, the ignore list is not saved.

    - Fixed the adjust alignment feedback messages for the neutral range.
    - Fixed a bug with weapon damage display on the character sheet with variable bonuses and power attack.
    - Added scripting access functions for stealth/detect mode.

    // Returns the stealth mode of the specified creature.
    // - oCreature
    // * Returns a constant STEALTH_MODE_*
    int GetStealthMode(object oCreature);

    // Returns the detection mode of the specified creature.
    // - oCreature
    // * Returns a constant DETECT_MODE_*
    int GetDetectMode(object oCreature);

    - Fixed crash bug where a trap set fails critically and sets off the trap.
    - Fixed an unhilighting bug in the DM chooser that was causing the DM Client to crash randomly on some GoTo's that involved an area transition.
    - We no longer allow the DM to attempt to possess corpses.
    - Fixed server crash when trying to possess a creature that is transitioning into Limbo.
    - Added module/game version checking for future game content patches.

    Neverwinter Nights Aurora Toolset

    - Added a Popup Text "wizard" dialog, accessible from the right-click menu for Placeable Objects.
    - Added a Store Setup Wizard, accessible from the right-click menu for Creatures, Doors, and Placeable Objects.
    - When loading Creature appearances, the Toolset now uses the Label column in appearances.2da if there is no StrRef.
    - Fixed a bug where references to deleted scripts were not being removed from Conversation files.
    - Added Shift-Del keyboard shortcut for cutting text to the clipboard in the Toolset script editor.
    - Fixed a bug where references to deleted scripts were not being removed from placeable objects and doors under certain circumstances.
    - Added module/game version checking for future game content patches.
     
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