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Neverwinter Nights 2 Forum News (Aug. 04, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Aug 6, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Erik Novales, Programmer

    About Toolset
    Uh...our goal is to make things easier to use... [​IMG]

    Brian D. Lawson, Programmer

    A more customizable environment

    I would love it if heavenly bodies like suns and moons were placeables :D that would rule so much.
    They won't be "placeables" but they will be "dynamic" and you guys should have control over them and their movement/rate of movement etc...

    More:
    But can I eliminate one or both? Add one or more?
    Doubtful at best.

    More:
    I hope just one, then have the colour and clouds change gradually and automatically, based on the type of weather at the time.
    Bingo! Guessing games are fun...aren't they? ;)

    Ferret Baudoin, Lead Designer

    Development Team
    Sort of back to the original post - there are plenty of unsung heroes on the development team. Their noses are generally to the grindstone so they don't get to post much here. I just wanted to list all the folks in the design team: Chris Avellone, Michael Chu, Tony Evans, Constant Gaw, Jeff Husges, John Lee, and we were just joined by Josh Sawyer. The scripting team is composed of Eric Fenstermaker, Brian Fox, Ben Ma, and Charles Mead. All of them play vital roles in developing the game. So even if you only see a few of us post, know that a lot of talented people are hard at work bringing the game to life. It's just either they aren't as chatty or just plain too busy. :)


    Your "Kill the Rats intro" for NWN 2
    The OC is all about rats. What does it mean to be a rat? What makes a rat tick? We really get into their pscyhology - so you understand why these vermin just have to go. The rat symbolism I personally find quite moving.Hee hee... Just kidding. There are no rat levels in the game. Some jaded individuals no longer derive joy from them, I've been told. P.S. Instead we use bats! Fear the bat!
     
    Last edited by a moderator: Jan 3, 2018
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