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Neverwinter Nights 2 Forum News (Aug. 23, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Aug 23, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Adam Brennecke, Programmer

    Placeables and such...
    You will be able to place lights. Placing down creatures as placeables is a bit more tricky, because you would need to be able to specify an animation and a frame. Your best bet for statues would be to make a placeable out of the creature's posed mesh.

    Large Buildings
    Large buildings will be OK.

    Ferret Baudoin, Lead Designer

    About Treasure
    For the OC we're looking into things like this. The Open Lock skill should be useful and something you're happy to have your rogue put points in. 'Nuff said (for now :) ).

    KotOR interface right for NWN2?
    I understand that party control can dampen immersion, but it allows you to plan relatively intricate plans. And with all of the options in 3.5E a player can devise some pretty fun strategies. And the immersion hit is surmountable, many great RPGs have had party control systems.
     
    Last edited by a moderator: Jan 3, 2018
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