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Neverwinter Nights 2 Forum News (Dec. 09, 04)

Discussion in 'Game/SP News & Comments' started by chevalier, Dec 10, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault from Obsidian Forums. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Erik Novales, Programmer

    JumpPlaceableToObject

    I did say of sorts. Obviously it's not a real physics engine, but say PC hits Object X. you could possibly GetFacing PC to determine the direction object X flies in. To adjust for line of sight you would have to check to see if the landing spot is valid or not first, that's easy. Don't move the object too far in one move and you should avoid most instances where you pass through a wall. For gravity you can assume Z=0 is the ground which works for most cases (in NWN1 at least), so if you activate this "of sorts" physics system, start a "pull" on object X until z=0. Or try giving everything a ballistic tragectory instead. Bouncing off walls/other objects might get tricky, but I think you could fake it by guessing if the wall is north-south or east-west. So no, not a physics engine, but certainly more possibilities than you have with destroy object and create object.
    Why would you want to do stuff like this in (extremely slow) script, when it could be done in the engine itself?

    GoodVsEvil
    Our plans are to include many morale decisions in the story - often those are good vs. evil but some will be law vs. chaos. And others won't fall so neatly into those categories.
     
    Last edited by a moderator: Jan 3, 2018
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