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Neverwinter Nights 2 Forum News (Feb. 02, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Feb 3, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault from Obsidian Forums. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Brian D. Lawson, Programmer</font>

    Obsidian Taking Over..

    NWN2 is using the Aurora toolset as a base to work off of, correct? That means at least not having to re-invent the wheel as far as the actual development tool to make the game, correct?
    Wrong...and uh, wrong. Please see the "NWN2 Toolset and Custom Content" forum for the "right" answers to these questions.

    More: It's not our FAQ, it's Rhomal's. While we "started with" the "Aurora Engine" many things have changed. The toolset has been complpetely rewritten...from scratch. Hence, there is no underlying Aurora Tool code or anything of that nature. The tool that will be used to "build" the game will be brand new. Electron is the new rendering engine and the same goes for it. It's 100% stand alone in the sense that it uses nothing from Aurora. Hope that clarifies.

    Ferret Baudoin, Lead Designer

    Will NWN 2 be backwards compatable with NWN mods?
    What Rhomal said... Whenever possible we want to make it easy for mod-makers to convert NWN1 mods to NWN2. But if the choice is between adding some spiffy new feature that breaks some aspect of conversion or stay conversion-friendly, we'll usually opt for the new feature. We aren't doing things willy nilly, but there's a lot of cool things that are getting added.
     
    Last edited by a moderator: Jan 3, 2018
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