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Neverwinter Nights 2 Forum News (Jun. 17, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Jun 21, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Erik Novales, Programmer

    Toolset Performance Issues

    Quote: And what would you suggest should happen when there is an instance in the game with no blueprint? I think I would prefer to have to wait for a lengthy check through the module then risk the game crashing and possibly corrupting the entire module.
    I think the game actually ignores invalid blueprint resrefs in encounters, so in this case everything would be alright. But getting back to the original question...I think you'll find that with the new toolset you'll spend a lot less time dealing with things like this. :D

    Jason Keeney, Programmer

    NWN2 not on the 2006 release list?
    The statements in that article refer to "fiscal years", not calendar years. From the perspective of an Atari executive or accountant it's been 2006 for almost 3 months. ;)

    More: For Atari, fiscal year 2006 will end March 31, 2006. So... the months of April, May, and June of 2006 will still be "first half" of calendar 2006, yet be in fiscal 2007.
     
    Last edited by a moderator: Jan 3, 2018
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