1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Neverwinter Nights 2 Forum News (Sep. 08, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Sep 10, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Erik Novales, Programmer

    Better Encounters
    The encounter system has been made more flexible, so it's easier to control what and how many creatures spawn. [​IMG] That being said, in spite of the improvements I'm sure there are still scenarios where it can't do exactly what you want -- in which case the encounter would have to be set up through script.

    Jason Keeney, Programmer

    "Z-Axis" Placeable Rotation
    CID is right... in NWN1, you could already rotate stuff about the "Z" axis, but not around the X or Y. In the NWN (and NWN2) game engine, the positive Z axis is "up", but such labels are completely arbitrary. "Up" could just as easily be the Y axis, or the X axis, or the J axis, or the peanut-butter-and-jelly axis. There is no real standard. But to answer the original question... the magic 8-ball says "outlook good".Edit... But let me actually qualify that a bit and say that you will probably be able to freely rotate *some* placeables, but not all. This is because of some technical reasons that I'm not at liberty to discuss at this time. ;)
     
    Last edited by a moderator: Jan 3, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.