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Neverwinter Nights Expansion Interview at HLF

Discussion in 'Game/SP News & Comments' started by NewsPro, Jan 10, 2003.

  1. NewsPro Gems: 30/31
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    (Originally posted by Mollusken)

    HomeLan Fed has had the opportunity to ask the developers of Neverwinter Nights: Shadows of Undrentide a few questions. BioWare's joing CEOs Greg Zeschuk and Ray Muzyka, and Floodgate's creative director Paul Neurath and lead designer Rick Ernst answer the questions.

    How did BioWare decide to approach the creation of the first expansion pack for Neverwinter Nights?

    In partnership with our publisher Infogrames/Atari, we’ve always planned to continue the Neverwinter franchise, and we’ve been talking internally at BioWare about doing multiple expansions for Neverwinter for some time. We realized quite quickly that we only have so much bandwidth – it would be quite difficult for us to work by ourselves on multiple expansion packs at the same time. However, by partnering with talented external studios, we can increase the number of projects that are in development, and that’s the approach we’ve taken with the first expansion to Neverwinter Nights – Shadows of Undrentide.

    What new creatures and characters are you planning on creating for the game?

    We’ll be adding some new desert monsters to plague travelers in the Anauroch. Players will also meet the Bedine, nomadic tribes that wander the desert, and some great new monsters that take advantage of the addition of petrification to Neverwinter Nights – the cockatrice, gorgon and medusa. Of course we’ll also be adding a new selection of potential henchmen to assist our hero. We’re working hard to make these characters even more engaging than in the original campaign. Not all the henchmen will be available from the beginning, for example, some are tied to locations later in the game, and will be able to help players more with advice about their particular location.


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