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Neverwinter Nights Forum News (Apr. 07, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Apr 7, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault from Obsidian Forums. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Adam Brennecke, Programmer

    Slopes and Cliffs
    Creatures and placeables are optionally able to orient themselves relative to the surface they are standing on. Four or more legged creatures will probably have this setting on by default, so dogs, cats and the like will be able to walk on slopes without looking stupid.

    Erik Novales, Programmer

    About what are the chances of the world being seamless (or nearly so)?
    If you mean a seamless world as in Dungeon Siege, then there is no chance of that happening in NWN2.

    Jason Keeney, Programmer

    Random Number Generator

    What surprises me is that everyone, including a developper from Obsidian categorizes this as a bug. If the observations made by the Lexicon are correct, someone went through some trouble to ensure that the random number generator is initialized with a number that is different (probably unique) for different area's at a fixed and repeatable moment (area loading).
    Trust me... its a bug. I cant show you the code thats responsible for it, but if I could, you would agree. ;)

    Random Number Generator

    Would asking pretty please help? :good: But now I am curious, why the elaborate method of generating a unique seed for each area, assuming the Lexicon is right? What was it's intend and how did it 'go wrong'?
    :lol: I'm afraid that to elaborate in too much detail I'd have to break a bunch of NDAs and such... so, for the most part you're just going to have to take my word for it. ;) That said, the Lexicon is only somewhat right. While each individual "symptom" that is mentioned is mostly true, when taken as a whole it paints an incorrect picture as to the intent of the systems involved. The association of a RNG seed with certain elements of the area data was an unintended consequence of a tangentially related programming error. There was no actual intent to associate a RNG seed with area data.

    Anthony Davis, Programmer

    Script Systems - Preserve the Old and Provide New
    We have no intention of removing old script commands, though we will probably end up marking some as deprecated if their functionality is not clear, or simply no longer needed. You will still be able to use deprecated script commands. As for the old Bioware scripts, we currently have no plans to ‘port’ the several thousand NWN1 Bioware scripts.
     
    Last edited by a moderator: Jan 3, 2018
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