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Neverwinter Nights Forum News (Dec. 07, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Dec 9, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    Fixing an Advanced Custom Script System
    To say for sure, you would have to use the script debugger (it's in the tools or utils subdirectory of your NWN installation) to step through your code and locate the exact location of the problem. To do that insert the SpawnScriptDebugger() function on the top of your script, run the script debugger executable and rebuild your module with debug information activated (toolset options).

    Multiple Henchman Script Request
    Here's the problem / solution.

    You basically did most of the things right (just don't resave the include file under a new name).

    The problem is that include files themselves are never compiled (hence the compiler error when trying to do that). Instead the functions used from an include file get compiled into the scripts that call them directly.

    This means that in order for your changes to actually take effect, you will need to recompile the script that include the henchman related functions from the include files you changed. Since game scripts not included (overwritten) in a module are not recompiled, you need to add those files to your module in order to have your changes take effect.

    This means, that in addition to changing those include files as you already did, you need to:

    - Open and save any of the nw_c2_* and any n2_ch_* scripts from the game resources, make some change to the comments and save them. This ensures they get recompiled when you build your module and your changes take effect.

    - There may be additional scripts that need to be recompiled (i.e. any action script used in your henchman's conversation files that actually includes those include files). Hope that helps


    Bastions of War Tournament - 12/21 - 12/23
    bump.

    Disabling giants' rocks
    remove the throw boulder feat/spell from them :)

    Dan Whiteside - Designer

    Why is Kingmaker rated M?
    Because of a certain game that liked "coffee" warmish, and a certain lawyer, and a nervous ratings board.
    That's just my personal guess. There's nothing in Kingmaker more offensive than any of our other games. I think. This does not reflect any views other than my own. Your views should also reflect my views. But that's just my opinion.

    Diamond Kingmaker "expansion"?!
    "As well as my Empire Strikes Back Intellivision game (those Walkers were cool). But the real questions nobody are asking (plural = are):"

    The verb reflects the noun nobody, which is a singular pronoun, therefore you should use "is". Change the form of the statement and you can see why. "Nobody is asking the real questions."

    I'm a nerd.

    And Lady S is correct; you do not need online authentication if you bought the cd version of the modules, or the platinum version.
     
    Last edited by a moderator: Jan 3, 2018
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