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Neverwinter Nights Forum News (Jan. 21, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Jan 21, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
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    Here are today's Neverwinter Nights forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Derek French, Live Team Producer

    Collision Detection Test Module--Please Report Your Findings
    We should have some news for you about this issue today. Stay tuned...

    Jay Watamaniuk, Community Manager

    Platinum Edition only on Mac
    Howdy- I am taking a look into it at the moment. Sounds very wierd.

    More: I'm no lawyer but it seems to be that if you have purchased a legal copy of NWN then I don't think too many people can get excited about what is done with it as long as the EULA is followed.

    James Henley, Technical Designer

    19 Jan 2005 - AIAS Kingmaker Nomination Interview
    Congratulations, Dan and Cori! Killer work.

    Beginner Help

    For those that don't know, like me 20 minutes ago, "oDireRat1" can be anything you want, the only thing is that the "o" has to be there.
    Actually, the "o" doesn't NEED to be there, but it's extremely good coding etiquette to earmark any type of variable, object, etc. with a letter indicative of what it is.


    I was confused by this at first and actually put in "float fFollowDistance=1.4f", that doesn't work.
    Did you put that directly into the function, or did you declare it elsewhere first? If you declared it first (float fFollowDistance = 1.4;) then you could have just put fFollowDistance into the function.
     
    Last edited by a moderator: Jan 3, 2018
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