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Neverwinter Nights Forum News (May 6, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, May 12, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    CD Key not authorized. - for anything!

    The username and password don't have to be the same as on these forums. The Bioware forums have nothing to do with gamespy or any servers out there.
    This statement is incorrect. Gamespy is only used for server browsing in NWN, cdkey and account management and verification are BioWare developed technology and account/password for NWN online play are in fact identical with your BioWare community account. If you have trouble with your BioWare Community Login, please contact accounts@bioware.com. Thank you.

    Black Blade properties on weapon
    Actually I made it kill the wielder instantly as no non cheating player will ever wield a Black Blade of Disaster, as it's a summon. :)

    Script Generator 2.0 released!!!
    BUMP.

    Script required to be rid of undroppable items
    There is a default script that does exactly that
    # HotU: Chapter 3 - When the game ends, we now remove the non-droppable (cursed) flag from all items before doing the final export of the character. This is so that when you take the character into another module, you can drop items such as the Relic of the Reaper. * If you already have a character who can't get rid of the Relic (or another item), you can do the following (in single player) - in the chat bar, type: ##DebugMode 1 ##runscript nw_itemreset ##DebugMode 0 * If you use this script so that you can drop an item which is part of the module you're currently playing, don't be surprised if the game breaks later on (because the module will expect you to have the item). Only use it to get rid of items that have been stuck to your character from other modules.

    Simple Way To Do Something Once Per Day
    You could set a variable to nVal = GetCalendarDay() + CalendarMonth()*100 and OnUse just compare whether or not nVal is already equal GetCalendarDay() + CalendarMonth()*100 if yes, the event has already happened this day.
     
    Last edited by a moderator: Jan 3, 2018
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