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Neverwinter Nights Forum News (Nov. 5, 04)

Discussion in 'Game/SP News & Comments' started by chevalier, Nov 5, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Rob Bartel, Senior Designer Live Team

    paying
    Our financial services provider has assured us that Visa- or MasterCard-sponsored debit cards should be just fine (especially if you been able to use them elsewhere for online purchases). Should you ever run into trouble, however, the Gift Code system that we have in place will allow others to purchase premium modules on your behalf.

    Premium mods: between mods or campaigns
    Initially, we will be listing them in along with everything else in the 'Other Modules' folder. We'll preface all three premium modules with "Neverwinter Nights - " to make them easier to find. With future patches, however, we hope to make a "Premium Modules" button available in the Campaign menu, allowing you to access them in a low-clutter environment.

    How much volume?
    Yesss, the Witch's Wake forum has been... terminated... to make room for my new Premium Neverwinter Nights Modules Discussion Board. ::licks hairless yak:: You can run but you cannot hide, little one.

    Tom Ohle, Public Relations

    RPGVault ShadowGuard first view
    A quick look at ShadowGuard over at RPGVault: Click Here

    Georg Zoeller, Designer

    Module updates?

    Will the modules released be considered done with once they're out there? Or will they be open to any bug fixes and new content updates? Such as what happened with Witch's Wake, where you now have crafting as part of the module; if you were to add new functionality or other stuff in the game, will you be updating older modules to support them?
    I think the plan is to support these modules like any other product - and that includes supplying patches if necessary.

    Override 2DA File for Disabling Devestating Critical?
    add a prerequisite feat to the devastating critical feats entries that is not accessible to players (i.e. a monster ability) in feats.2da, problem solved.

    Craig Welburn, Live Team Programmer

    This new patch, I don't get it
    Some of the new feats, skills, classes, etc are only available if you have purchased and installed the expansion packs. The skills and classes should have a statement in the description when you click on them telling you which expansion pack is required.

    can't log on to multiplayer
    This thread has become too long and need to be locked down. Some issues with how some settings were being written out the ini files were addressed in the 1.64 patch. Those changes should have resolved some of the multiplayer issues that people were having in this thread. It appears that some people are still encountering problems even with the 1.64 patch installed. Please feel free to start up a new thread specific to the multiplayer problem that you are incountering. Please include detailed information on exactly what problem you are having. A number of different issues have been posted in this thread that aren't related to each other with many people stating "I'm having the exact same problem" which doesn't make much sense in a context where multiple different problems are being discussed.

    Crash while saving game
    If you aren't running the latest version of the game (1.64), then it may be possible for the game to crash while saving if your system clock is set to some weird date (in which case setting it to the current date should fix the problem). Questions like this should be posted in the Tech Support (Self-Help) forum.

    James Henley, Technical Designer

    Complete conversion packs, NWN -> KOTOR

    I shudder to think of the amount of remodelling that would be required, but who else would like to see the great game of NWN ported into a future setting. Since the rules and mechanics would translate fairly well, e.g. melee weapons stay, bows/arrows -> bowcasters/lasers, spells -> the force. The only thing really needed would be some class cahnges and the total revamp of all the graphics which is a monster task in itself.

    but would just be kinda cool imho :)
    I've already done it. :lol:

    More: I didn't convert it to KotOR though. There was somebody else that did that at one point, and they were shut down; it was a violation of licensing. Mine was my own future setting.

    More:
    cool how long did it take u do all the graphics ? must have been a labour of love
    The overall project took approximately 3 months to churn out, once the actual work began. It included textures, weapons models, icons, feats, items, and scripted firearms control systems. I never delved into tilesets though, because I was working against a deadline. Definitely a labour of love...I had a great deal of fun doing it though, and the end result (this job) was worth it without question.

    More:
    so, are you gonna let us all in on when we get to see it? or more importantly, play it? pretty please?/div>It's a little hard to say, considering how busy I am with Jade Empire. Maybe someday, but maybe not. Only time will tell. :)

    More:
    Heh, you're such a tease, alexanderfrost =P
    Bah, blow my cover why don't you. :lol:

    More:
    Anyone can just look at your sig and find out =P
    Hence the oozing sarcasm. ;) Well, that and the fact that I forgot what my sig was. :lol:
     
    Last edited by a moderator: Jan 3, 2018
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