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Neverwinter Nights Forum News (Oct. 06, 05)

Discussion in 'Game/SP News & Comments' started by chevalier, Oct 8, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Neverwinter Nights forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Derek French, Live Team Producer

    Premium Modules Released on CD!
    I meant if there is an update for any of the premium modules (i.e. new version) can those who bought the retail version get the update to the module?
    I understand now. Yes, if there was an update to the Premium Neverwinter Nights Modules, they would be available to all, but there are no plans for any future updates to the modules in the Kingmaker Retail package.

    Avatar question
    Welcome to the community! Have you edited any of your Site/Forums Themes in the Edit My Account section? Some themes disable the showing of portraits. http://nwn.bioware.com/my_account/editthemes.html

    Robin Mayne, Webmaster

    Avatar question
    Hey Flamechu,Your account portrait will display with your posts once you become a registered Game Owner of one of our previous games (Jade Empire, Star Wars: Knights of the Old Republic, Neverwinter Nights). If you own one of these game, you can unlock this and other features by registering your game here.

    Bioware News Letter: Topics
    Thanks for your feedback 1st Knight, This is something we are currently discussing at BioWare. There are a lot of factors we have to weigh into decisions such as this, but there is a chance that newsletters in the future may allow for you to select your 'channel' preferences.

    We need page navigation where we can type in page #
    Good idea - thanks. We are always collecting feedback for how we can improve our forums. I have added this one to the list of features to discuss.

    Craig Welburn, Live Team Programmer

    Issac's Greater Missile Storm
    Hi, i've got question about Issac's Greater Missile Storm. I tried to weaker it somehow. I found it's script and there was only called function DoMissileStorm, so i looked for this function in x0_i0_spells. I found it and tried to change it a little. I want to modify it so in one target can hit maximum 10 missiles. But my changes don't works, i thought that mayby i make a mistake so i changed only damages to d20 per missile but it also didn't worked... What have i done wrong?
    In order for any changes that you made to an include file (such as x0_i0_spells) to take effect, you need to recompile the scripts that are using the newly edited version of the include file (i.e. in this case x0_s0_missstorm1.nss and x0_s0_missstorm2.nss). You can recompile these scripts by:- Opening them in the script editor.- Typing a space character somewhere so that the script is flagged as being changed.- Recompile the script.

    [ October 09, 2005, 23:54: Message edited by: Taluntain ]
     
    Last edited by a moderator: Jan 3, 2018
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