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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Jan 14, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
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    (Originally posted by Veldrin)

    David Gaider, Designer

    Weapon Limit: I'm not certain that we're even aware of this. It's possible that Trent was referring to something else (or thought he was), but maybe not. That's the trouble when you have such a huge program made by so many people... no one person knows the entire thing (and same may even have forgotten what they did do). If you guys are able to use this without trouble, please let us know... I'll definitely pass this on. If no weird bugs crop up, perhaps we could use it ourselves.

    Don Moar, Tools Programmer

    Inaccessible Objects: Inaccessible objects are game objects that cannot be reached by creatures at runtime. When you use the Build | Verify Area command, you will get a list of objects that do not rest on "walkable" parts of a tile. This is okay for objects that don't move, although you will see a warning. For creatures however, this is very bad and you will not be able to save your module. Now, the window that appears when the Toolset encounters this problem contains a list of object types. Expand each list to see all the objects that the Toolset figures are poorly placed. Then, double click on the entry to go to that object.

    Camera Controls: The Arrow keys have no impact on the camera used in the Toolset. With NumLock on, you can use the keys on the number pad.

    8 / 2: Pan Up / Down
    4 / 6: Pan Left / Right
    1 / 3: Tilt Up / Down
    7 / 9: Rotate Left / Right

    5: Reorients the camera into a top-down view
     
    Last edited by a moderator: Jan 4, 2018
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