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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Jan 3, 2003.

  1. NewsPro Gems: 30/31
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    (Originally posted by Veldrin)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

    Robin Mayne, BioWare Webmaster

    Deity List: Hey all - just wanted to let you know that I too had this same idea the other day, and I have chatted with Derek about the idea of a 'builder-controlled' drop-down for Sub-race and Diety during character creation. We will continue to examine the feasibility of adding this type of functionality in the future, but as it stands, I believe the hurdle that prevents this type of functionality is that the module is not yet loaded on the client's system when they are creating a new character. Therefore the current system does not allow for the module to provide info on character options as the player is not yet connected to the game.

    I think the problem is when you start the game and create your character, you are not in fact connected to the server yet, so you can't transfer the "core code which holds such information in a 'character creation packet'". I imagine that it would be a serious effort to change the way game connection works, so I am not sure its feasible at this point - but we will look into it!

    I think the 'ideal' functionality that is being discussed in this thread would be a system that allows module builders to control Dieties/Sub-races using the toolset that automatically populates diety/subrace options for players when they play. Anything that requires players to do something outside of the game is no better than the current system of having players view a readme or web site with the list of supported Deities/Races. It can never be 'easy enough' when you want to design a system for everyone to use.

    The "SetDeity()" is probably the most feasible, and does give the module builder the needed control. Adding this function is being looked into, hopefully it will be available in a future patch, but I don't think it will be in 1.28.


    Derek French, Assistant Producer

    Deity List: Since this thread has been resurrected, let me confirm Robin's statement. Yes, in the pure "what-server-am-I-on" sense you are connected, but no module data of any type has been sent down to your client at this point. This happens after character creation.
     
    Last edited by a moderator: Jan 4, 2018
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