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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Feb 25, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Z-Layrex)

    Here are today's official Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

    Trent Oster, Producer


    Prestige Class News: Glad you fellows like the new Prestige Classes. We had planned to leak it out slowly, but somehow the message got out. Enjoy.

    Tom Ohle, Communications Associate


    Prestige Class Ad: Heh. I have to admit this, though: it's not truly marketing's fault. It was a matter of miscommunication--I had seen this ad, just didn't know that it had new copy (text). I missed that detail... but regardless, the info is out, and people are happy.

    Darcy Pajak, Assistant Producer


    Helmets and Headbands:

    Any news on this?

    Nothing yet, but it doesn't look good. The head is still gone after my helmet uses it's last charge. Seriously, it doesn't look like we can change the engine for this feature in an effective and cost efficient manner.

    1) I think Darcy was making a little joke with the head blowing up comment - in reference to the discussion that was going on in that thread while we waited for a response. Perhaps he should have been more clear and perhaps making jokes when delivering bad news about an issue that many people care greatly about is not the greatest idea.

    2) Because I might be wrong and Darcy may STILL not understand what we want, I would appreciate a statement of clarification.

    3) Maybe we should move this to the General Discussion Forum? I do think they underestimate the return in the ROI calculation of this. Either that or we underestimate the I.

    let me find what people want. I'm going to ask a question so the request is clear to me.

    Yes or no: 1. You want something to put in your head slot in the inventory panel, which is not a full face covering helmet?

    Surely a lot of bug fixes and other development work includes changing the engine.

    Changeing the engine in this way is much more complicated then it seems. Bug fixing, for the most part, is a diffrent process. and in this case much easier to do. I don't feel there is much left to discuss on this topic, so I'm going to lock it.


    Prestige Class News: I'm very pleased with the response i've seen about the udated information about the presige classes. We'll just have to find something else to rave about every Wednesday.

    Derek French, Assistant Producer


    Screen Resolution: Greetings: The Neverwinter Nights Toolset currently has a minimum desktop resolution limit of 800x600. This means that we constrain all forms to fit within this resolution. We are thinking about increasing it, and allowing the Tools programmers to have more room to play with and adjust some forms to be less crowded. We did a survey a short time ago, and 71% of you responded that you run your desktop at 1024x768 or higher, with regards to using the Toolset.

    Do we want us to raise the desktop resolution minimum spec for the Toolset to 1024x768 in an upcoming patch? Please stay on topic as we only want to have responses to this survey in this thread. Off-topic posts will be removed.

    More : Just to clarify, this would only affect the forms and dialogs. You would still have the same basic viewport for the tiles as you normally would.


    Patches: The best patch Bioware could release would be to not release a patch as they seem to break more than they fix...

    There are three known issues in 1.28. Two of them are completly visual issues. They have no effect on the actually playing of the game, other than rendering the location of some NPCs in the incorrect location at a distance.

    The other issue is more serious. There are about 4 or 5 doors in the official campaign that may not open in the 1.28 update. There are 2 main workarounds. You can either revert to 1.27 (gah! Pain!) or use either a debug command or the Stone of Recall to get around the stubborn door. Two visual issues and one serious one do not equal "breaking more than we fix" considering there are almost 200 individual improvements to the game system in the 1.28 Update.

    We do apologise for the hassle that this has caused some people, but we do have an test build (as it pre-beta) of the 1.29 Update that should address these issues. You can read about it here.

    More : The major changes in 1.29 will be to fix the three known issues in 1.28.

    More : Heh, this is the first time we have ever released an Alpha, but it has been around to others in private since Friday and looks good so far. Not sure on the Beta time frame right now, though.
     
    Last edited by a moderator: Jan 4, 2018
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