1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Feb 14, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Z-Layrex)

    Here are today's official Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

    David Gaider, Designer


    Talking To Laying Down Characters: You need to do three things:

    1) Have the character perform the looping DEATH_FRONT or DEATH_BACK animation... this will cause them to lie down upon spawning. Remember that if they ever stop performing this animation they will stand back up, so give it a long duration.

    2) Remove the "ClearAllActions()" command from their OnConversation event. This command would make them stop performing the above animation when they are selected, which is bad.

    3) In any dialogue that they have, go to the scrolling menu on the bottom right where you can select animations. You should be able to select "No Animation". Make sure you do this for each dialogue piece they speak. This prevents them from performing the "head bobbing" animation when they speak and will allow them to continue lying down.

    That's from memory, anyways. Hope it works.


    Hak Paks: I think a lot of people are going to have to reconstruct their hak paks at least a little. I'm pretty confident that it's a situation of short-term pain for long-term gain. The distribution and application of hak paks should be made monumentally easier by this, I think.

    Derek French, Assistant Producer


    Clothing Fix: To be honest, you can all thank yourselves. This was a request from the Community that was evaluated as a good feature, and was eventually added to the Toolset. Its kinda what the whole BioWare Community Site is all about. I don't think that even Visceris could take this away from us.

    Non-English Patches: We should have 1.28 Beta patches for most non-English versions sometime this week. These versions will be play-compatible with the English 1.28 build.

    Patcher: This is the launcher that will be in XP1. We have released it early. Of course, when SoU is out, it will either say "Now Available" or "Installed". Sorry you don't like the launcher, but its the one that is shipping with SoU.

    More:
    Just standard practice. We replaced the launcher in BG1 when the expansion came out. We replaced the launcher in BG2 when the expansion came out. We just did it earlier this time. Sorry, I am just not quite sure why this is either a surprise or offensive. But then, momma said I was an insensitive boy.

    And More:

    Quote: I don't want to speak for anyone else, but somehow I doubt it's a matter of not liking the art on the launcher. It's just that I've installed a patch, and without warning, my launcher has been turned into a billboard. As Chad said, it's...tacky. I'm a bit disappointed.

    Um, its not your launcher. Its ours. We were just giving you a preview of what the XP1 launcher will look like. Showing you new art. That was the intent. Guess we better stop releasing screenshots and content on the community site, too, because its offensive, right?

    And Even More:
    If you find the new launcher offensive, please create a shortcut to NWMain.exe or change the existing launcher shortcut to point to NWMain.exe. Then you won't see the new graphic ever again. The DM Client can be accessed by making a shortcut to "NWMain.exe -dmc" See? Nothing but options and control over your install of NWN. That is the power we give you.


    Korean Version: The Korean version of NWN can only connect and play with other Korean versions. This is because of the character set difference between Korean and other versions.

    Jonathan Epp, Quality Assurance


    Tokens In Journals:

    Quote: I haven't tried it yet, but theoretically, you should just be able to type into a journal entry.

    Yes, that is exactly right. You can also use almost all other conversation tokens as well, such as , , , etc.

    More:

    Quote: Hmmm... I assume then that any token used in the Journal is "decoded", and the resulting text is what is placed in the Journal entry, and changing a custom token won't have any effect on existing Journal entries? Or will changing a custom token change existing entries (already in a PCs Journal)?

    Once the text is set in the journal for the player, it's set. However, if you want to change the custom token in an entry for the player, you can change the token and then just remove and re-add the entry. When it adds the entry back into the journal it will re-parse the custom token. Slightly annoying, but it's fairly simple to do.

    And More:
    Heh... I just figured out something neat.

    - I set to "blah"
    - I add a journal entry to a party using that custom token
    - Player 1 in the party opens his journal, and sees "blah"
    - I set to "monkey"
    - Player 2 in the party opens his journal, and sees "monkey", NOT "blah". But Player 1 still sees "blah".

    I guess the tokens in the string are parsed when the player first views that journal entry.
     
    Last edited by a moderator: Jan 4, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.